Crusader Kings III
Steam News 3 June 202511mo ago

Update 1.16.2.3

Hello everyone! Today we're releasing a small update to resolve a stability issue in addition to some other issues. This update should be fully compatible with existing saves, as well as most mods compatible with 1.16.…

Update log

Full Crusader Kings III update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Hello everyone! Today we're releasing a small update to resolve a stability issue in addition to some other issues.

Extracted changes

4 fixes3 additions1 change0 removals
  • Performance
  • Gameplay
  • Fixes
changedHello everyone! Today we're releasing a small update to resolve a stability issue in addition to some other issues.
fixedBugfixesFixed an issue that caused a random crash
addedBugfixesAdded a fix for an issue with the 'Collect Taxes' landless adventurer contract, where you could be stuck in traveling mode after finishing the contract
fixedBugfixesFixed an issue that could prevent players from continuing their game after closing the succession window
fixedBugfixesFixed an issue that caused the default faith icon for a new custom faith to be catholic cross - default will now be the icon of the faith you’re branching out from
fixedBugfixesFixed an issue for settled Nomads where Obedience still was a factor in faction commitment

This update should be fully compatible with existing saves, as well as most mods compatible with 1.16.

Update 1.16.2.3 Changelog

Bugfixes

  • Fixed an issue that caused a random crash

  • Added a fix for an issue with the 'Collect Taxes' landless adventurer contract, where you could be stuck in traveling mode after finishing the contract

  • Fixed an issue that could prevent players from continuing their game after closing the succession window

  • Fixed an issue that caused the default faith icon for a new custom faith to be catholic cross - default will now be the icon of the faith you’re branching out from

  • Fixed an issue for settled Nomads where Obedience still was a factor in faction commitment

  • The “Request incursion” interaction now also considers Nomadic Turkic tribes

  • “Found a New Empire” decision also works for Nomadic rulers now

Localization

  • Added missing localization for the new game difficulty rules that were introduced in 1.16.2.1

Modding

  • We’ve exposed the trigger for fertility equilibrium and made it possible to set HERD_GAIN_FROM_COUNTY_MULTIPLIER to 0

Source

Steam News / 3 June 2025

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