Crusader Kings III
Steam News 7 May 20251y ago

Update 1.16.1

Hello everyone! Today we're releasing Update 1.16.1 to address some outstanding issues with Khans of the Steppe and the associated free "Chamfron" Update. Notably, this includes a variety of balance tweaks to Nomadic ch…

Update log

Full Crusader Kings III update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Hello everyone! Today we're releasing Update 1.16.1 to address some outstanding issues with Khans of the Steppe and the associated free "Chamfron" Update. Notably, this includes a variety of balance tweaks to Nomadic characters, as well as fixes for various issues reported by the community since the release of 1.16 last week.

Extracted changes

7 fixes7 additions10 changes1 removal
  • Balance
  • Fixes
  • Performance
changedHello everyone! Today we're releasing Update 1.16.1 to address some outstanding issues with Khans of the Steppe and the associated free "Chamfron" Update. Notably, this includes a variety of balance tweaks to Nomadic characters, as well as fixes for various issues reported by the community since the release of 1.16 last week.
fixedBugfixesFixed Veils not being removable in the Barbershop
fixedBugfixesFixed the Stand and Fight tradition giving too much Heavy Cavalry toughness %
fixedBugfixesFixed most instances of getting Chaotic Succession kurultai events because someone else in your family died
fixedBugfixesFixed a crash that could happen if a domicile is spawned without a valid location
fixedBugfixesFixed a crash that could happen if you manage to switch to an unplayable character
Lowered efficiency of reinforcing MaA with Herd0.75 to 0.4Lowered efficiency of reinforcing MaA with Gold for Nomads4 to 1.5Increased the Fertility Decline from White Zud (40% to 80%Increased the Fertility Decline from White Zud (40% to 80%) and Cold Zud (30% to 40%

Check the changelog below for more information!

1.16.1 Changelog

Bugfixes

  • Fixed Veils not being removable in the Barbershop

  • Fixed the Stand and Fight tradition giving too much Heavy Cavalry toughness %

  • Made sure that players always start with a minimum of 7 Courtiers (unless they're adventurers)

  • Made it possible to launch the special Hungarian migration via Decision even if you're nomadic

  • Fixed most instances of getting Chaotic Succession kurultai events because someone else in your family died

  • Fixed a crash that could happen if a domicile is spawned without a valid location

  • Fixed a crash that could happen if you manage to switch to an unplayable character

  • Fixed the conditions for the MENA throne room to appear, that caused some Steppe cultures to use the Byzantine throne room instead

  • Fixed the effects of the Peace of the Great Khan decision that caused some steppe counties to be turned into republics

Balance

  • Lowered efficiency of reinforcing MaA with Herd from 0.75 to 0.4 (1 MaA is now 2,5 Herd, up from 1,3)

  • Lowered efficiency of reinforcing MaA with Gold for Nomads from 4 to 1.5 (1 MaA is now 0.66 Gold, up from 0.25)

  • If suffering from a Chaotic Succession, it's now a 3/4 chance of receiving the Major consequences if you qualify for them (up from 1/4), and a 2/3 chance to suffer from medium consequences if you qualify for them

  • Made the 'Realm Split' outcomes of Chaotic Succession more common

  • Made non-nomads care about fewer positive Tributization modifiers, and made them less likely to want to willingly submit to nomads in general (tribals are slightly more likely than feudals)

  • Added a -25 County Control penalty to Counties gained via the Demand Pastureland interaction

  • Added Growth penalties to Herders and Settled Rulers during a Severe Drought (-0.5), White Zud (-2) and Cold Zud (-1) to make it harder to keep high fertility by releasing/demanding pasture land

  • Increased the Fertility Decline from White Zud (40% to 80%) and Cold Zud (30% to 40%) for Nomadic rulers

  • Reduced the Fertility Growth percentage during a White Zud (-40% to -80%) for Herders and Settled Rulers

  • Added an immediate Fertility reduction for Herders when a bad season starts (-50 during a White Zud, -25 during a Cold Zud, -10 during a Severe Drought)

  • Added County Control reduction when a bad season takes over for Nomadic rulers in all held counties: -25 for a White Zud and Havsarsan Zud, -10 for Cold Zud

  • Added Herd loss during a White Zud for Nomadic rulers: 10% of their current herd during a White Zud, 20% during a Havsarsan Zud

  • Increased the Herd Gain penalty for Nomadic rulers during a Severe Drought (-5% to -10%), White Zud (-10% to -40%) and Havsarsan Zud (-30% to -80%)

  • Added Prestige loss to the failure outcome of the Steal Herd scheme

  • Reduced the initial max success chance of the Steal Herd scheme (from 40 to 30)

  • Reduced base acceptance for the Negotiate Obedience character interaction (from -50 to -95) and added a medium Prestige cost scaling with Dominance level

  • Removed White Zud from the possible initial seasons on game starts, and rebalanced the chances for the others (40% Abundant

Source

Steam News / 7 May 2025

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