Crusader Kings III
Steam News 28 April 20251y ago

Khans of the Steppe & Free 1.16.0 "Chamfron" Update - Available Now

Hello everyone! Today we're releasing our second Core Expansion and first piece of major content in Chapter IV: Khans of the Steppe. We're also releasing Update 1.16.0 "Chamfron" alongside this core expansion. Check out…

Update log

Full Crusader Kings III update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Hello everyone! Today we're releasing our second Core Expansion and first piece of major content in Chapter IV: Khans of the Steppe. We're also releasing Update 1.16.0 "Chamfron" alongside this core expansion.

Extracted changes

0 fixes6 additions0 changes0 removals
  • Gameplay
  • Maps
addedExpansion Features (Paid)Added the new Nomadic Government Type, heavily inspired by the nomads of the Eurasian Steppe, introducing a new playstyle around Herd and Migration. Migration allows nomadic rulers to move around the Great Steppe in search of better pasture lands. Negotiate with the locals or subjugate them by force. Herd is a new currency only available for Nomads that can be converted into Horde Riders and upgraded into better Men-at-Arms. Nomadic Vassal Contracts: focused on Herd instead of Levies. The Nomadic Capital Domicile – It represents the collection of yurts nomads have during migration. They include 8 new domicile buildings with 80+ new internal upgrades and a Domicile Culture/Faith mechanic with unique Decisions and Character Interactions. 5 Dominance levels for Nomads that govern their Domain and Vassal limit, which Decisions they can take and what titles they can target during migration. Nomads have a new Dread cap: 150. Nomadic Subjects and Courtiers have Obedience towards their overlord, measuring how likely they are to form factions, perform hostile plots and respect their decision of heir during succession. Gain someone's Obedience by demanding it, negotiating it or just impressing them through new Character Interactions and Activity Intents. Added new Schemes for Nomads, such as Steal Herd. Added 4 Vassal Directives just for nomadic vassals. New Council Positions for Nomads – the Kurultai Members. Kurultai Members may perform some familiar tasks like Increase County Control and Domestic Affairs, but they will also have 6 new tasks focused on Herd gain, Fertility management, Piety, Raiding, Culture Hybridization and Reformation and even Exploiting their own lands to gain some extra income but reduce the Fertility. A new Succession Type for nomads: the Kurultai Succession with different outcomes based on how Stable or Chaotic it is. Chaotic successions have effects such as herd loss, realm splits, or even realm dissolution (depending on realm size and number of disobedient kurultai members) Settlement Issues: new contracts available for nomadic rulers after migration, focusing on increasing the county control of their new area. The Way of the Nomad trait ensures that the nomadic lifestyle stays with their children for one generation after leaving the steppe, focusing on Cultural and Religious tolerance and opening up the possibility of becoming an adventurer.
addedExpansion Features (Paid)Added the Great Steppe Situation: a new regional mechanic for the Eurasian Steppe, divided in three geographical regions. Every county within the Great Steppe has County Fertility, regulating the Herd gained by the nomads holding them. With appropriate alerts for when the fertility is low, or when its time to migrate. The Steppe Seasons affect the County Fertility of their region, as well as the behavior of the nomadic rulers within, including Vassalization and Tributarization acceptance, bonuses to raiding and even free CBs. The seasons are visualized on the map. Gather the largest Herd of the steppe and become the Gurkhan, a formidable warrior marked for greatness, en route to become the Greatest of Khans.
addedExpansion Features (Paid)Added another new, unplayable government Type: Herders, which inhabit the Steppe and replenish Fertility, but lack any military strength.
addedExpansion Features (Paid)A new 1178 bookmark for Nomads: The Endless Sky.
addedExpansion Features (Paid)A new 1066 bookmark for Nomads: At the Gates.
addedExpansion Features (Paid)New game

Check out the release trailer below, and then the changelog under that.

Update 1.16.0 "Chamfron" Changelog

Expansion Features (Paid)

  • Added the new Nomadic Government Type, heavily inspired by the nomads of the Eurasian Steppe, introducing a new playstyle around Herd and Migration.

    • Migration allows nomadic rulers to move around the Great Steppe in search of better pasture lands. Negotiate with the locals or subjugate them by force.

    • Herd is a new currency only available for Nomads that can be converted into Horde Riders and upgraded into better Men-at-Arms.

    • Nomadic Vassal Contracts: focused on Herd instead of Levies.

    • The Nomadic Capital Domicile – It represents the collection of yurts nomads have during migration. They include 8 new domicile buildings with 80+ new internal upgrades and a Domicile Culture/Faith mechanic with unique Decisions and Character Interactions.

    • 5 Dominance levels for Nomads that govern their Domain and Vassal limit, which Decisions they can take and what titles they can target during migration.

    • Nomads have a new Dread cap: 150.

    • Nomadic Subjects and Courtiers have Obedience towards their overlord, measuring how likely they are to form factions, perform hostile plots and respect their decision of heir during succession.

      • Gain someone's Obedience by demanding it, negotiating it or just impressing them through new Character Interactions and Activity Intents.

    • Added new Schemes for Nomads, such as Steal Herd.

    • Added 4 Vassal Directives just for nomadic vassals.

    • New Council Positions for Nomads – the Kurultai Members.

      • Kurultai Members may perform some familiar tasks like Increase County Control and Domestic Affairs, but they will also have 6 new tasks focused on Herd gain, Fertility management, Piety, Raiding, Culture Hybridization and Reformation and even Exploiting their own lands to gain some extra income but reduce the Fertility.

    • A new Succession Type for nomads: the Kurultai Succession with different outcomes based on how Stable or Chaotic it is. Chaotic successions have effects such as herd loss, realm splits, or even realm dissolution (depending on realm size and number of disobedient kurultai members)

    • Settlement Issuesnew contracts available for nomadic rulers after migration, focusing on increasing the county control of their new area.
    • The Way of the Nomad trait ensures that the nomadic lifestyle stays with their children for one generation after leaving the steppe, focusing on Cultural and Religious tolerance and opening up the possibility of becoming an adventurer.

  • Added the Great Steppe Situation: a new regional mechanic for the Eurasian Steppe, divided in three geographical regions.

    • Every county within the Great Steppe has County Fertility, regulating the Herd gained by the nomads holding them. With appropriate alerts for when the fertility is low, or when its time to migrate.

    • The Steppe Seasons affect the County Fertility of their region, as well as the behavior of the nomadic rulers within, including Vassalization and Tributarization acceptance, bonuses to raiding and even free CBs. The seasons are visualized on the map.

    • Gather the largest Herd of the steppe and become the Gurkhan, a formidable warrior marked for greatness, en route to become the Greatest of Khans.

  • Added another new, unplayable government Type: Herders, which inhabit the Steppe and replenish Fertility, but lack any military strength.

  • A new 1178 bookmark for Nomads: The Endless Sky.

  • A new 1066 bookmark for Nomads: At the Gates.

  • New game

Source

Steam News / 28 April 2025

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