Crusader Kings III
Steam News 23 October 20241y ago

Update 1.13.2

Good day everyone! We're releasing an update today to tackle some balance, bugfixes and interface issues affecting Roads to Power and the associated 1.13x "Basileus" Update. Notable changes include the addition of a gam…

Update log

Full Crusader Kings III update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes10 additions10 changes1 removal
  • Balance
  • UI and audio
  • Gameplay
changedGood day everyone! We're releasing an update today to tackle some balance, bugfixes and interface issues affecting Roads to Power and the associated 1.13x "Basileus" Update.
addedNotable changes include the addition of a game rule to limit the amount of adventurers in game and Administrative governments having a new "Realm" interface. See the changelog below for a full list of changes.
addedExpansion FeaturesAdministrative government now has access to a new tab in the “Realm” interface, listing additional laws that can be changed independently of imperial bureaucracy to allow an administrative top liege to have greater agency and control over their realm. Added a new law for administrative to prevent governors from using the boundary dispute and subsume governorship schemes, ensuring that your internal borders stay somewhat more constant over time. Added a new law for administrative, which allows the top liege to prevent governors from declaring external wars.
addedFree FeaturesAdded a new game rule to limit the amount of adventurers in a game.
addedFree FeaturesAdded a new game rule to adjust the amount of damage gained by point of advantage in battles. Options include 1, 2, 5, 7, and 10.
changedGame BalanceDefault damage adjustment is now 5% per advantage in battles, down from 10%.

Good day everyone! We're releasing an update today to tackle some balance, bugfixes and interface issues affecting Roads to Power and the associated 1.13x "Basileus" Update.

Notable changes include the addition of a game rule to limit the amount of adventurers in game and Administrative governments having a new "Realm" interface. See the changelog below for a full list of changes.

PC Update 1.13.2 Changelog

Expansion Features

  • Administrative government now has access to a new tab in the “Realm” interface, listing additional laws that can be changed independently of imperial bureaucracy to allow an administrative top liege to have greater agency and control over their realm.

    • Added a new law for administrative to prevent governors from using the boundary dispute and subsume governorship schemes, ensuring that your internal borders stay somewhat more constant over time.

    • Added a new law for administrative, which allows the top liege to prevent governors from declaring external wars.

Free Features

  • Added a new game rule to limit the amount of adventurers in a game.

  • Added a new game rule to adjust the amount of damage gained by point of advantage in battles.

    • Options include 1, 2, 5, 7, and 10.

Game Balance

  • Default damage adjustment is now 5% per advantage in battles, down from 10%.

  • The martial lifestyle perk “Strict Organization” now provides increased governor efficiency for administrative rulers.

  • Increased the cost of refilling MAA with provisions by 68.75% for adventurers.

  • Rebalanced cost and bonuses of the great tower of silence.

  • The stewardship lifestyle perk “Detailed ledgers” now provides some additional administrative vassal tax obligation for administrative rulers.

  • Increased the base levy obligation for administrative to 30%, up from 10%. While admin has less levies in general, there is no need for the governors to keep that many levies for themselves.

  • Civilian themes no longer provide less levies to the liege. They are meant to generate income and provide development, which means that they have less reason to keep their levies than other administration types.

  • When a populist faction sends their demands to a ruler with a state faith, the ruler can only choose to change the state faith if the faction’s faith is of the same religion as they are, or if the faith covers a majority of their realm (60% or more of the realm’s counties).

  • Enabled raiding for governors of frontier themes, allowing them to raid neighboring realms.

  • Governors will now spend a higher portion of their income on men-at-arms. This should prevent governors from disbanding their troops too easily when their governor efficiency changes, or when they are replaced by a new governor with a lower efficiency.

  • The emperor now has 0 candidate score for appointment, making sure to avoid inheriting titles needlessly if there are others in the line of succession with low scores.

  • Significantly reduced the likelihood and frequency of the AI asking for a council position (not accounting for when they force themselves onto the council).

  • The “Men-at-Arms” innovation in the high medieval era now increases the size of title MAAs by 1.

  • Reduced the amount of gold you receive from dividends when you found a holding as a landless adventurer.

  • Added a grace period after you take the “Stand with Us” contract. No longer will you be called out as an “Oathbreaker” if the war immediately ends and you have no time to join it.

  • Increased the chance of a vassal governor to accept, and to accept without making any demands, when you

Source

Steam News / 23 October 2024

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