Crusader Kings III
Steam News 26 September 20241y ago

Update 1.13.0.3

Hello everybody! We’re releasing a small hotfix today to address some of the issues reported to us by the community since the release of Roads to Power and the 1.13.0 “Basileus” Update on Tuesday. Most notably, Adventur…

Update log

Full Crusader Kings III update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Hello everybody! We’re releasing a small hotfix today to address some of the issues reported to us by the community since the release of Roads to Power and the 1.13.0 “Basileus” Update on Tuesday. Most notably, Adventurers have received a few balance adjustments to their military strength and income.

Extracted changes

10 fixes0 additions10 changes1 removal
  • Balance
  • Gameplay
  • Fixes
fixedHello everybody! We’re releasing a small hotfix today to address some of the issues reported to us by the community since the release of Roads to Power and the 1.13.0 “Basileus” Update on Tuesday. Most notably, Adventurers have received a few balance adjustments to their military strength and income.
fixedIf you encounter any issues after today’s update, please check our Known Issues list and submit a bug report if your issue isn’t already listed there. We hope this hotfix improves your enjoyment of new content!
changedBalance
fixedBalanceFixed an issue that would frequently cause adventurers using the Refill Men-at-Arms interaction to be told they were going to be charged significantly more gold or provisions than they were; this has meant removing scaling provision costs based on maximum army size, so the overall cost of refilling with provisions has been boosted by about 25% to compensate
changedBalanceRebalanced buffs to Adventurer MaA from officers and Buildings; they should now be much more consistent between unit types (moved additive bonuses to be multiplicative by-and-large) and on average lower. Adventurers will still be very powerful (esp. early on) but should not crush enemy armies into a fine powder with just a handful of upgrades.
changedBalanceGeneral contract gold rewards decreased by about ~30%
Provision contract rewards decreased by approximately 1 tier:500 to 250Provision contract rewards decreased by approximately 1 tier: 500 -> 250750 to 500Provision contract rewards decreased by approximately 1 tier: 500 -> 250 750 -> 5001250 to 1000Provision contract rewards decreased by approximately 1 tier: 500 -> 250 750 -> 500 1250 -> 10002000 to 1500

If you encounter any issues after today’s update, please check our Known Issues list and submit a bug report if your issue isn’t already listed there. We hope this hotfix improves your enjoyment of new content!

PC Update 1.13.0.3 Changelog

Balance

  • Fixed an issue that would frequently cause adventurers using the Refill Men-at-Arms interaction to be told they were going to be charged significantly more gold or provisions than they were; this has meant removing scaling provision costs based on maximum army size, so the overall cost of refilling with provisions has been boosted by about 25% to compensate

  • Rebalanced buffs to Adventurer MaA from officers and Buildings; they should now be much more consistent between unit types (moved additive bonuses to be multiplicative by-and-large) and on average lower. Adventurers will still be very powerful (esp. early on) but should not crush enemy armies into a fine powder with just a handful of upgrades.

  • General contract gold rewards decreased by about ~30%

  • Travel contract gold rewards decreased by about ~25%

  • Crime contract gold rewards decreased by about ~16%

  • The “Settle Boundary Dispute” contract had its gold rewards significantly decreased (~50%), due to it being so much easier than most other contracts

  • Provision contract rewards decreased by approximately 1 tier:

    • 500 -> 250

    • 750 -> 500

    • 1250 -> 1000

    • 2000 -> 1500

  • "Free Provisions" in the Visit Settlement decision has been nerfed

    • Halved the amount you would gain from trying to charm the salesmen

    • Halved the amount you would gain from trying to steal provisions

  • The refund for aborting your Rite of Passage now matches the initial cost. Changing your mind should not conjure up gold and prestige from thin air.

  • Nerfed the "Reinstated the Theodosian Borders" modifier gained from the decision to re-establish said borders. The Renown gain has been removed. It was, frankly, quite insane to give everyone in your dynasty a 10% boost. You'll gain a flat amount of Renown by taking the decision instead.

  • Significantly reduced the amount of AI's willing to leave their realms behind to become adventurers, as it became almost impossible to manage a realm under some scenarios because your vassals kept packing their stuff up and leaving

Bugfixes​

  • Fixed an issue where loading an old save into 1.13 would cause armies to number in the billions

  • Fixed an instance where the player’s Adventurer camp could get ‘cleaned up’ because their heir wasn’t cool enough, this should no longer happen and the player should be able to continue on their merry way!

  • Fixed an issue where Bookmark adventurers wouldn’t inherit from landed rulers properly (they would break free from realms rather than stay subjects as intended)

  • Fixed an issue where your vassals would gain Strong Blackmail Hooks on you without you having a say in it

  • Fixed some Administrative-specific events firing for non-Administrative rulers

  • Fixed the issue with the lingering Eunuch story cycle, even after the Eunuch left court.

  • Made sure you couldn't inherit any titles with the Gallivanter trait.

  • Adventurers who win Crusades should now adopt a more logical government (more often Feudal instead of Clan)

  • Fixed the 'Not Content to Serve' achievement not triggering when playing as Alexios

Source

Steam News / 26 September 2024

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