Crusader Kings III
Steam News 24 September 20241y ago

Roads to Power & Free 1.13.0 "Basileus" Update - Available Now

Hello everybody! Today we're releasing our Major Expansion for the year and the centerpiece of Chapter 3: Roads to Power. We're also releasing Update 1.13.0 "Basileus" alongside this expansion. Check out the release tra…

Update log

Full Crusader Kings III update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Hello everybody! Today we're releasing our Major Expansion for the year and the centerpiece of Chapter 3: Roads to Power. We're also releasing Update 1.13.0 "Basileus" alongside this expansion.

Extracted changes

0 fixes1 addition0 changes0 removals
  • Maps
addedExpansion Features (Paid)Added Administrative Government: A new government heavily inspired by the Byzantine Empire which introduces a completely new playstyle focused around the bureaucracy of a large realm. Noble Families: Families are ranked and put into three categories depending on their overarching rating; Noble Families, Powerful Families, and Dominant Families, unlocking actions and various benefits as your family increases in importance. Family Attribute: Set an attribute for your Noble Family, giving you a small bonus to all members of your house. Influence: A new resource representing your political capital. Earn it by scheming, landing your family members, being a successful governor, and, most importantly, constructing buildings in your estate. Spend it on making your family members governors, or asking the emperor for various favors. New Succession Law: Appointment - Spend your influence to put yourself and the members of your family first in the line of succession of the many provinces throughout the realm. New Succession Law: Acclamation - Vie for control of the throne and become emperor. While skills, suitability, and family status is important, influence is the deciding factor in whether you will succeed in putting yourself, or someone else, on the throne. Has access to Estates: A domicile type owned and controlled by the head of a noble family. Upgrades and buildings provide valuable gold and influence income, and can be tailored to suit your own needs and playstyle. Governors: Administrative vassals act as governors, making use of several new features: Governor Efficiency: Based on a governor’s skill, they may increase or decrease the amount of taxes holdings provide, and the effectiveness of their Imperial Armies. Governance Issues: On-map interactive pieces on content, issues appear for governors to solve or somehow address, gaining valuable resources and Governor Trait experience. Governor Trait: A trait that represents a governor’s overall skill at governing. Experience is primarily gained by successfully solving Governance Issues, but older content has also been updated to provide experience whenever it makes sense, such as successfully reducing the impact of Plague outbreaks. 14 Political Schemes: A new category of schemes custom tailored to Administrative gameplay - Such as teaching others to become better governors, or raiding the Estate of another family. Imperial Armies: Recruit and maintain Men-at-Arms for titles. All governors can maintain a provincial army by recruiting any available Men-at-Arms for their provincial title. The liege has a unique access to armies, and can freely seize control of any available provincial army by spending influence. Other governors may request provincial armies from their fellow vassals, assuming they have a valid reason and enough influence. The efficiency of Men-at-Arms is affected by the respective governors Governor Efficiency. New obligation types: Have your vassals govern their provinces in the way you want with six new obligation types, Balanced, Civilian, Military, Frontier, Navy, and Imperial. Imperial Bureaucracy: A new law that replaces crown authority - Instead of individual levels of crown authority, the top liege of an

Check out the release trailer below, and then a partial changelog under that. The full changelog is well beyond the limits of what we can fit into a Steam announcement, so check out our forums for a more comprehensive list of changes coming in today's update!

Read the full 1.13.0 changelog on our forums!

Expansion Features (Paid)

  • Added Administrative Government: A new government heavily inspired by the Byzantine Empire which introduces a completely new playstyle focused around the bureaucracy of a large realm.

    • Noble Families: Families are ranked and put into three categories depending on their overarching rating; Noble Families, Powerful Families, and Dominant Families, unlocking actions and various benefits as your family increases in importance.

    • Family Attribute: Set an attribute for your Noble Family, giving you a small bonus to all members of your house.

    • Influence: A new resource representing your political capital.

      • Earn it by scheming, landing your family members, being a successful governor, and, most importantly, constructing buildings in your estate.

      • Spend it on making your family members governors, or asking the emperor for various favors.

    • CosmeticNew Succession Law: AppointmentSpend your influence to put yourself and the members of your family first in the line of succession of the many provinces throughout the realm.
    • New Succession Law: Acclamation - Vie for control of the throne and become emperor. While skills, suitability, and family status is important, influence is the deciding factor in whether you will succeed in putting yourself, or someone else, on the throne.

    • Has access to Estates: A domicile type owned and controlled by the head of a noble family.

      • Upgrades and buildings provide valuable gold and influence income, and can be tailored to suit your own needs and playstyle.

    • Governors: Administrative vassals act as governors, making use of several new features:

      • Governor Efficiency: Based on a governor’s skill, they may increase or decrease the amount of taxes holdings provide, and the effectiveness of their Imperial Armies.

      • Governance Issues: On-map interactive pieces on content, issues appear for governors to solve or somehow address, gaining valuable resources and Governor Trait experience.

      • Governor TraitA trait that represents a governor’s overall skill at governing. Experience is primarily gained by successfully solving Governance Issues, but older content has also been updated to provide experience whenever it makes sense, such as successfully reducing the impact of Plague outbreaks.
    • 14 Political SchemesA new category of schemes custom tailored to Administrative gameplay - Such as teaching others to become better governors, or raiding the Estate of another family.
    • Imperial Armies: Recruit and maintain Men-at-Arms for titles.

      • All governors can maintain a provincial army by recruiting any available Men-at-Arms for their provincial title.

      • The liege has a unique access to armies, and can freely seize control of any available provincial army by spending influence.

      • Other governors may request provincial armies from their fellow vassals, assuming they have a valid reason and enough influence.

      • The efficiency of Men-at-Arms is affected by the respective governors Governor Efficiency.

    • New obligation typesHave your vassals govern their provinces in the way you want with six new obligation types, Balanced, Civilian, Military, Frontier, Navy, and Imperial.
    • Imperial BureaucracyA new law that replaces crown authority - Instead of individual levels of crown authority, the top liege of an

Source

Steam News / 24 September 2024

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