Crusader Kings III
Steam News 8 May 20242y ago

Update 1.12.5

Hello everybody! Today we're releasing Update 1.12.5 for PC. This update brings adjustments to plagues, event frequency (are there no sick houses?), and various balance changes. This update also includes new historic ev…

Update log

Full Crusader Kings III update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Hello everybody! Today we're releasing Update 1.12.5 for PC. This update brings adjustments to plagues, event frequency (are there no sick houses?), and various balance changes. This update also includes new historic event chains for our Legends of Crusader Kings III characters, as well as an additional "express" version of the tutorial. Check the changelog below for precise update information!

Extracted changes

1 fix7 additions13 changes3 removals
  • Balance
  • Gameplay
  • Events
addedHello everybody! Today we're releasing Update 1.12.5 for PC. This update brings adjustments to plagues, event frequency (are there no sick houses?), and various balance changes. This update also includes new historic event chains for our Legends of Crusader Kings III characters, as well as an additional "express" version of the tutorial. Check the changelog below for precise update information!
addedWe hope this helps alleviate some of the pain points you've reported to us since the release of Legends of the Dead. As always, if you encounter any issues after today's update then please ensure you're running a fresh save with no mods enabled, and then report the problem to us if it persists!
addedGame Content​Added a few historically-inspired events for Matilda di Canossa, Robert the Fox, Yahya Dhunnunid, and Vratislav of Bohemia. Events include themes such as Matilda's marriage to Geoffrey the Hunchback, Vratislav's rivalry with his brother, and Robert's usage of Raiktor the Byzantine pretender-monk.
addedGame Content​Added a new, shorter, version of the Tutorial. The old longer tutorial is still available.
addedBugfixes​Added missing cooldown to physician_epidemic_events.1040 (Alms), set it to 20 years
changedBugfixes​During the first 15 years after an epidemic has left a province, further outbreak chances now properly follow the harsher, 50-year epidemic specific, cooldown instead of lesser, 15 year epidemic type agnostic one.

We hope this helps alleviate some of the pain points you've reported to us since the release of Legends of the Dead. As always, if you encounter any issues after today's update then please ensure you're running a fresh save with no mods enabled, and then report the problem to us if it persists!

1.12.5 Update Changelog​

Game Content​

  • Added a few historically-inspired events for Matilda di Canossa, Robert the Fox, Yahya Dhunnunid, and Vratislav of Bohemia. Events include themes such as Matilda's marriage to Geoffrey the Hunchback, Vratislav's rivalry with his brother, and Robert's usage of Raiktor the Byzantine pretender-monk.

  • Added a new, shorter, version of the Tutorial. The old longer tutorial is still available.

Bugfixes​

  • Added missing cooldown to physician_epidemic_events.1040 (Alms), set it to 20 years

  • During the first 15 years after an epidemic has left a province, further outbreak chances now properly follow the harsher, 50-year epidemic specific, cooldown instead of lesser, 15 year epidemic type agnostic one.

  • An empty Legitimacy Gain toast will no longer appear when winning wars against targets you shouldn't get legitimacy for defeating

  • Fixed travel completion event so it fires normally, this will allow Traveler Trait XP to be gained again

Balance​

  • Plague events now only happen if they are present in your Domain, or within a certain distance of your Capital (roughly the length of one Ireland). This should drastically reduce the amount of insignificant plague events in large realms.

  • Lowered the general occurrence of plague events by roughly ~30-50%

  • The AI is now significantly more likely to enter seclusion when a plague appears in their domain, or in a county bordering their capital (unless brave or deeply irrational)

  • The AI will now exit seclusion within 6 months of every plague having left their domain (though they will still not leave before 1 year has passed since they secluded)

  • The Secluded modifier penalties have been changed, instead of reducing all stats, it reduces diplomacy, prestige gain, opinion with courtly/glory hound vassals, and increases legitimacy loss

  • The Isolate Capital decision now comes with a small legitimacy loss

  • The AI is now significantly more willing to isolate their capital, unless brave, greedy, or deeply irrational

  • The AI will now unisolate their capital within 6 months of every plague having left their domain

  • Reduced frequency of Minor plagues by roughly 20%

  • Increased frequency of Major and Apocalyptic plagues by roughly 5%

  • Added a new option the the Plague Frequency Game RuleDisabled, which removes the spawn chance for all plagues (except the Black Death)
  • The lower Plague Frequency Game Rule options no longer disable Achievements

  • When a disease becomes endemic in a province, it will no longer fully override the recent epidemics cooldown for outbreaks

  • Lowered the chance of epidemic outbreaks in provinces that have recently recovered from the specific epidemic on the 'often' and very often' game rule frequency

  • The AI will now refrain from hosting hunts, feasts, and pilgrimages for the first three years of any new game (to give them more time to purchase buildings, maa, etc)

  • Cut the amount of hunts hosted worldwide by roughly 2/3rds, as it was

Source

Steam News / 8 May 2024

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