Crusader Kings III
Steam News 15 August 20232y ago

Dev Diary #134: The Art of Wards & Wardens

As the release date of Wards & Wardens draws near, we're taking a moment to reflect on the artistic endeavors that have brought it to life. This time our focus is on animations and some of the 2D icons and illustrations…

Update log

Full Crusader Kings III update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes2 additions2 changes0 removals
  • Gameplay
  • Performance
  • UI and audio
addedIcons​I'm pretty sure many of you checking out this dev diary must get pretty stoked about game designers writing about numbers going up and down, but as cool as it is to dive into the game's new meta, my piece of this dev diary is all about the art! Let me tell you a bit about creating game icons - in particular, how I went about creating the new icon for the eccentric personality trait!
changedIcons​When I have decided (When my art director decides which one he likes the most), I move on to making a more refined value render of the image. Paying close attention to the values and how they aid in the composition. For example, how the image goes from brighter in the focal point in the middle of the icon out to a much darker value on the edges, forming a vignette of sorts.
changedIcons​Here are also a few interesting images of game concepts that depict the same thing, but in various styles - depending on the context in the UI.
addedIllustrations​Naturally, we are also adding some new scene illustrations. With the option to pursue education as an adult, we've incorporated a University setting tailored for your scholarly characters. Additionally, we've added

As the release date of Wards & Wardens draws near, we're taking a moment to reflect on the artistic endeavors that have brought it to life. This time our focus is on animations and some of the 2D icons and illustrations.

Discuss Dev Diary #134 on our forums!

Icons​

Hey there! I'm Nicolas, 2D artist working on this royal game CK3.

I'm pretty sure many of you checking out this dev diary must get pretty stoked about game designers writing about numbers going up and down, but as cool as it is to dive into the game's new meta, my piece of this dev diary is all about the art! Let me tell you a bit about creating game icons - in particular, how I went about creating the new icon for the eccentric personality trait!

Alright, let's break it down in a kinda rough step-by-step. First things first, the game designers sent me a short brief describing what they needed, as well as ideas of what the icon might look like. Luckily for me, I was given the idea that the icon could depict a bag of marbles of various colors. I think it’s a pretty fitting metaphor for an eccentric individual, embodying their propensity for collecting unconventional ideas and perspectives, much like the colorful assortment of marbles within the bag.

A guideline we try to adhere to when creating icons is to not necessarily create an image that literally depicts what the function/meaning of the icon will be. Instead, we want to be more figurative in our approach. For example, the icon for craven doesn't show a person being cowardly, but instead shows a frantic chicken, a symbol of cowardice.

Starting off, I create a handful of initial sketches outlining the basic composition and values. These sketches don't require fine detailing; their purpose is solely for experimentation and estimating the best read of the image.

When I have decided (When my art director decides which one he likes the most), I move on to making a more refined value render of the image. Paying close attention to the values and how they aid in the composition. For example, how the image goes from brighter in the focal point in the middle of the icon out to a much darker value on the edges, forming a vignette of sorts.

Quite a straightforward step, adding colors to the image. Going over color theory is beyond my paygrade, so let's just say that these colors of warm red/yellow and cool blue look good together!

Now it is time for my favorite part of the process - the refining stage! Now, I fine-tune the image, adding those last touches of light, textures, intricate details, and any minor adjustments to give the icon that final polished look. Make it feel like “candy”, like an old art director of mine used to say.

And there you have it: resize it to the appropriate size and slap a border on it and we have anew, fresh personality icon! Hopefully the trait is good according to the meta, so people will actually see and appreciate it sometimes!

Here are also a few interesting images of game concepts that depict the same thing, but in various styles - depending on the context in the UI.

Illustrations​

Naturally, we are also adding some new scene illustrations. With the option to pursue education as an adult, we've incorporated a University setting tailored for your scholarly characters. Additionally, we've added

Source

Steam News / 15 August 2023

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