Update log
Full Country Slime update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Balance
- UI and audio
(Updated)
Stalactite traps are now darker.
Fireball trap damage has been reduced to 10.
Spike trap damage has been reduced to 5.
Spike traps now activate from slightly farther away.
Lich orb damage has been reduced to 5.
Lich orb confusion duration has been reduced by half.
Tasks not completed the previous day will now be displayed with priority.
(Updated 2)
Herbs will now drop in stacks of 3 when gathered.
The early guide now mentions that herbs are used for potions.
Poison mushrooms will no longer appear.
Infection chance has been reduced by half.
NEW UI
Skill equip mechanics have been changed.
As before, equipped skills cannot be removed or repositioned while cooldown.
Dash availability is now displayed on the side.
An effect will now appear when a Just Guard and skill combo succeeds.
Skill command steps are now highlighted.
Remaining skill cooldowns are now visualized.
BALANCE ADJUSTMENTS / GAMEPLAY IMPROVEMENTS
An HP issue affecting certain boss states has been fixed.
Sanity reduction by cave depth has been removed and is now consistent at all depths.
Stacking damage effects such as hunger will now start at 5 and increase by 1 over time.
Sanity reduction when eating while in a picky eating state is now fixed at 1.
Sanity recovery from a full night's sleep has been slightly improved.
Display issues in the coin chart have been fixed.
Survival stats are now additionally displayed below HP.
An issue where some foods reduced body temperature below intended values has been fixed.
Big Slime stun duration has been reduced by 0.5 seconds.
Big Slime slam attack range has been slightly reduced.
Delay after failing Guard or Crouch has been slightly reduced.
Just timing windows for Guard and Dash have been slightly increased.
The distance between feeding troughs for chickens and cows has been slightly increased.
Usable items for NPCs and similar interactions are now highlighted.
Usable items are now highlighted during interactions.
Stalactite trap stun duration has been reduced by 0.5 seconds.
Slime Queen slam pattern stun duration has been reduced by 0.5 seconds.
Slime Queen slam pattern range has been reduced.
In multiplayer, scaling for some monsters such as bosses has been further reduced. (Players become stronger.)
Arrow and Poison Arrow damage has been reduced.
Iron Jail HP has been reduced to 50.
Source
