Update log
Full CONSCRIPT: Director’s Cut update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Fixes
- Balance
- Performance
- Maps
- Store

v2.1.0.0 PATCH NOTES:
(Insert CONSCRIPT: Director’s Cut - Dualshock Edition joke here)
ADDITIONS:
Added “Controller Icons” control option to manually change what controller icons are displayed.
Added extra “Torch” button input to turn Trench Torch on and off if it is in your inventory. This can be rebinded like any other input.
You can skip the entire flashback sequence on the chapter end screen when playing on NewGame+ and go straight to the next chapter.
BUG FIXES:
Fixed bug where corpses would re-animate in a bugged state when set on fire with a fire crate.
Fixed bug where armor sound effects would play when moving in a flashback sequence.
Fixed “Execution Error” crash when moving to a new room.
Fixed bug where Pierre's diary could not be re-read without leaving the room in the 5th flashback.
Fixed bug where door connecting Rat Nest and Old Ruins would re-lock itself after opening when playing on an old save file.
Fixed issue where the color of the dot in the middle of the crosshair was not being affected by the cursor color setting.
Fixed issue where changing the keyboard rebind for walk toggle was not saving.
Fixed bug where the gas attack music would stop abruptly after the intro battle in chapter 1.
Added an extra visual indicator for rubble on the map for the Fort Vaux outside entrance room.
Optimized gas particles to improve performance.
Increased Steamcloud file limit so all 100 save files could be synced correctly between devices.
BALANCE CHANGES:
Morphine removes shellshock (same as 2x alcohol).
This will be the last update unless any other major issues come up. Onwards to new things!
Thank you, soldiers.
[dynamiclink href="https://store.steampowered.com/app/1286990/CONSCRIPT_Directors_Cut/"]
Source