Coloniser
Steam News 20 April 20261mo ago

Coloniser Medieval Fest Demo is ready!

Salutations, Colonisers! Happy Steam Medieval fest! Play the new demo for Coloniser and invite your friends as the demo will be live during the fest duration. Let’s push the capacity of players and persistence! What Col…

Update log

Full Coloniser update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes3 additions4 changes0 removals
  • Balance
  • Gameplay
  • Server
  • Performance
  • UI and audio
addedHappy Steam Medieval fest! Play the new demo for Coloniser and invite your friends as the demo will be live during the fest duration. Let’s push the capacity of players and persistence!
addedWhat Coloniser is about:Earn your colony through risk and strategy , then develop it across eras with new units, technologies, and tactics.
changedWhat Coloniser is about:A living world with regenerating resources, roaming wildlife, and NPC threats that shape each server’s evolution.
changedWhat Coloniser is about:It’s been a while since the last time the demo was public and we are happy to report that we have some significant performance improvements and bug fixes this time. Here are some notable features that await you:
changedGarrisoningPlayers can click on one of their buildings to see the currently garrisoned amount, and max capacity of that building in the UI.
changedGarrisoningAll units except siege weapons can do garrisoning. Garrisoned units heal and that healing rate can be affected by technologies. Units are healed simultaneously.

Salutations, Colonisers!

Happy Steam Medieval fest! Play the new demo for Coloniser and invite your friends as the demo will be live during the fest duration. Let’s push the capacity of players and persistence!

What Coloniser is about:

  • A survival-first multiplayer RTS set in massive, persistent worlds where early decisions determine long-term survival.

  • CosmeticSecure a foothold before you expandpoor positioning and overexposure can mean total loss, even while offline.
  • Earn your colony through risk and strategy, then develop it across eras with new units, technologies, and tactics.

  • Persistent worlds shared by up to 30 players, where territory, resources, and alliances are constantly contested.

  • Large-scale RTS battles and sieges, where preparation and coordination matter more than raw numbers.

  • Dynamic diplomacy and conflict, allowing players to forge alliances, offer peace, or wage war.

  • A living world with regenerating resources, roaming wildlife, and NPC threats that shape each server’s evolution.

  • CosmeticDefeat is not the endadapt, relocate, rebuild, and return stronger in a world that remembers your failures.

You can play the demo on the main page here.

It’s been a while since the last time the demo was public and we are happy to report that we have some significant performance improvements and bug fixes this time. Here are some notable features that await you:

Garrisoning

Introducing Garrisoning - units can now occupy defensive buildings, increasing their effectiveness while defending and providing more strategic options.

Players can click on one of their buildings to see the currently garrisoned amount, and max capacity of that building in the UI.

By default, the buildings with this ability are:

  • Capitol / Homestead

  • Tower

  • Stronghold

All units except siege weapons can do garrisoning. Garrisoned units heal and that healing rate can be affected by technologies. Units are healed simultaneously.

If a building containing garrisoned units is destroyed, the units spill into the nearest tiles around that building.

It’s a great feature for protecting your units and colony while you are offline.

Raiding Parties

Raider Camps grow in unit count if not dealt with, and once they reach a certain number of units, a group will break off and become a raiding party that can trouble players in the early game.

When it comes to Gamphas, they’ll start to migrate to other nests once a certain unit number is reached for the original location.

All of these things should invite a more proactive playstyle.

Tenets

Tenets are objectives designed as a linear first time user experience. Completing one Tenet activates the next in the sequence, and each Tenet can only ever be earned once. These act as a way to give new players a set of goals that roughly cover a sequence from spawn to Stronghold.

And completing tenets will give you small valor boosts, so that is a nice deal.

We plan to introduce other objectives and rewards later in the development, but this seems like a good starting point.

High Table Upgrade

Since the last time you saw it, High Table (default V button on your keyboard) received some nifty quality of life improvements.

  • You can now ask for demands or offer tribute to other players. Be a bully! Or a kind person in a strange, hostile world. You can perform a maximum of 3 contracts (in relation to other players) at the same time.

  • It now shows Steam profile pictures of all registered players, including their status (online/offline).

  • It’s movable now.

Quality of Life Improvements

Source

Steam News / 20 April 2026

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