Update log
Full Coloniser update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Server
- Performance
- Maps
Salutations, Colonisers!
Happy Steam PvP fest! Play the new demo for Coloniser and invite your friends as the demo will be live until the end of February. Let’s push the capacity of players and persistence!
What Coloniser is about:
A survival-first multiplayer RTS set in massive, persistent worlds where early decisions determine long-term survival.
- CosmeticSecure a foothold before you expandpoor positioning and overexposure can mean total loss, even while offline.
Earn your colony through risk and strategy, then develop it across eras with new units, technologies, and tactics.
Persistent worlds shared by up to 30 players, where territory, resources, and alliances are constantly contested.
Large-scale RTS battles and sieges, where preparation and coordination matter more than raw numbers.
Dynamic diplomacy and conflict, allowing players to forge alliances, offer peace, or wage war.
A living world with regenerating resources, roaming wildlife, and NPC threats that shape each server’s evolution.
- CosmeticDefeat is not the endadapt, relocate, rebuild, and return stronger in a world that remembers your failures.
You can play the demo on the main page here:
It’s been a while since the last time you played the game and we are happy to report that we have some significant performance improvements and bug fixes this time. Here are some notable features that await you:
New Defeat Conditions
There are two game modes you will be able to experience, based on the server you choose.
Extinction is the same as before - Players lose if EACH of these conditions is met:
They have no units alive.
Their Capitol is destroyed.
All other production buildings are destroyed (any building that can be used for recruiting units).
Conquest is a bit more challenging. Player will lose if both these things happen:
Their Capitol gets destroyed.
Their Justiciar gets defeated.
There are still no special notifications when your Justiciar/Capitol is attacked, so keep your eyes on them. We have more info about them in the QoL section.
For the purpose of this demo, all servers are played under Conquest condition.
High Table
We’ve replaced our old leaderboard and diplomacy screen with the new art and better functionality. The High Table is the central diplomacy system in Coloniser. It fulfills two roles:
- CosmeticLeaderboardPlayers are ranked by the total cumulative Valor since their last death, providing a transparent measure of prestige and dominance.
- CosmeticDiplomacy HubFrom the leaderboard, players can initiate diplomatic state changes, send tributes, and demand resources.
The High Table' can be accessed via two methods: Pressing the appropriate shortcut key (default V button) or pressing a button on the HUD located next to the mini map.
There are three core diplomatic states available for all players:
Peace - This is a formal non-aggression pact. Must be offered and accepted by both players before it takes effect. Right now this means that a player that accepts this state will not attack you if they encounter you, but you will not see their units and buildings under the fog of war.
War - Open hostilities. Can be declared unilaterally by either player; no acceptance required.
Alliance - Oath-bound cooperation between two players. Must be offered and accepted by both players before it takes effect. An Alliance is strictly between two players, but players can hold multiple Alliances simultaneously (e.g., Player A allied with B and C separately). This also grants limited map visibility of ally’s Capitol and markers.
We’ll tie more features and systems to this
Source
