Update log
Full Cloudheim update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hey, Runari! We have a few surprises!
Extracted changes
- Gameplay
- UI and audio
- Fixes
- Server
Today, we celebrate a historic moment in Cloudheim. Gnasher has been eating, growing, and generally thriving. In recognition of these achievements, we are officially declaring today Gnasherpalooza.
To celebrate, you will find Gnasher balloons to decorate with, along with a new surprise for those who have been keeping Gnasher well fed.
This update also introduces Dive Kick improvements, including new movement tech that rewards chaining dive kicks, evades, and jumps to travel faster across the world.
Beyond that, we’ve made improvements across Cloudheim including combat responsiveness, bow accuracy, boss feedback, UI improvements, and many fixes across Arcadia and Odin Shell.
Read on for the full patch notes!
What’s New
Main Quest
Fixed some issues with the main quest line on Arcadia that could result in Wren being in the wrong spot, or a player having no obvious next steps
Gnasher
Gnasher’s endless hunger manifests! Gnasher now enjoys eating more than ever, and it shows. OM NOM NOM
Please continue feeding Gnasher: he has a special gift for you if you feed him enough (if you’ve already done so, you will find your gift in Skills > Shared)
Added special Gnasher balloon decorations
Dive Kick
Note: Dive Kick can be used by looking down while you are in the air and using any kick skill
Dive Kick Move Tech
After landing a dive kick, you gain a brief increase in movement speed, acceleration, jump height, and evade distance
Combine dive kick, evade, and multi-jump to travel faster
Dive Kick is now easier to trigger, activating if you are looking 33% down when you kick while in the air (previously 50% down)
Old minimum "look down to trigger" angle for Dive Kick
Newminimum "look down to trigger" angle for Dive Kick
Red is old, green is new angle!
Fixed a bug where using Dive Kick on a client with high latency could cause a mismatch between where you are looking and where you move
Dive Kick is now more responsive and accurate in determining where to dive
Bug Fixes and Improvements
World Improvements and Bug Fixes
Fixed some issues with the main quest line on Arcadia that could result in Wren being in the wrong spot, or a player having no obvious next steps
Reworded a couple of quest and objective names in the main quest line on Arcadia for clarity
The Splashstone Hollow region on Arcadia has been renamed to Parched Temple
Removed a broken fishing volume on Arcadia
Fixed holes in several dungeon rooms
Removed a particularly annoying bumpkin near Wren on Fiblin Field
Hot water, such as oceans, will no longer accelerate movement and allow you to skip across the world and get into broken states
Your class selection from the tutorial now carries over when joining or starting a new game
Combat Improvements and Bug Fixes
Increased hit feedback for most attacks vs armored bosses, causing them to get small knockbacks
Bow improvements
Bows are now much more accurate, and should hit the target on your cursor at any distance for non-homing arrows
Homing Arrows can now be aimed at objects like ore, but they do not yet choose a target using the new aiming logic and may not hit the target closest to the cursor
Bows now handle better for clients, especially when at higher latency
New bow aiming
Old bow aiming
Evasive Assault upgraded
Evasive Assault now pulls enemies in a moderate area towards you before
Source
