Cloudheim
Steam News 11 March 20262mo ago

Gnasherpalooza Update - Cloudheim Update 25 Patch Notes

Hey, Runari! We have a few surprises! Today, we celebrate a historic moment in Cloudheim. Gnasher has been eating, growing, and generally thriving. In recognition of these achievements, we are officially declaring today…

Update log

Full Cloudheim update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Hey, Runari! We have a few surprises!

Extracted changes

4 fixes7 additions3 changes3 removals
  • Gameplay
  • UI and audio
  • Fixes
  • Server
addedTo celebrate, you will find Gnasher balloons to decorate with, along with a new surprise for those who have been keeping Gnasher well fed.
addedThis update also introduces Dive Kick improvements, including new movement tech that rewards chaining dive kicks, evades, and jumps to travel faster across the world.
changedBeyond that, we’ve made improvements across Cloudheim including combat responsiveness, bow accuracy, boss feedback, UI improvements, and many fixes across Arcadia and Odin Shell.
fixedWhat’s NewFixed some issues with the main quest line on Arcadia that could result in Wren being in the wrong spot, or a player having no obvious next steps
addedWhat’s NewAdded special Gnasher balloon decorations
changedWhat’s NewDive Kick Move Tech After landing a dive kick, you gain a brief increase in movement speed, acceleration, jump height, and evade distance Combine dive kick, evade, and multi-jump to travel faster

Today, we celebrate a historic moment in Cloudheim. Gnasher has been eating, growing, and generally thriving. In recognition of these achievements, we are officially declaring today Gnasherpalooza.

To celebrate, you will find Gnasher balloons to decorate with, along with a new surprise for those who have been keeping Gnasher well fed.

This update also introduces Dive Kick improvements, including new movement tech that rewards chaining dive kicks, evades, and jumps to travel faster across the world.

Beyond that, we’ve made improvements across Cloudheim including combat responsiveness, bow accuracy, boss feedback, UI improvements, and many fixes across Arcadia and Odin Shell.

Read on for the full patch notes!

What’s New

Main Quest

  • Fixed some issues with the main quest line on Arcadia that could result in Wren being in the wrong spot, or a player having no obvious next steps

Gnasher

  • Gnasher’s endless hunger manifests! Gnasher now enjoys eating more than ever, and it shows. OM NOM NOM

  • Please continue feeding Gnasher: he has a special gift for you if you feed him enough (if you’ve already done so, you will find your gift in Skills > Shared)

  • Added special Gnasher balloon decorations

Dive Kick

  • Note: Dive Kick can be used by looking down while you are in the air and using any kick skill

  • Dive Kick Move Tech

    • After landing a dive kick, you gain a brief increase in movement speed, acceleration, jump height, and evade distance

    • Combine dive kick, evade, and multi-jump to travel faster

  • Dive Kick is now easier to trigger, activating if you are looking 33% down when you kick while in the air (previously 50% down)

Old minimum "look down to trigger" angle for Dive Kick

Newminimum "look down to trigger" angle for Dive Kick

Red is old, green is new angle!

  • Fixed a bug where using Dive Kick on a client with high latency could cause a mismatch between where you are looking and where you move

  • Dive Kick is now more responsive and accurate in determining where to dive

Bug Fixes and Improvements

World Improvements and Bug Fixes

  • Fixed some issues with the main quest line on Arcadia that could result in Wren being in the wrong spot, or a player having no obvious next steps

  • Reworded a couple of quest and objective names in the main quest line on Arcadia for clarity

  • The Splashstone Hollow region on Arcadia has been renamed to Parched Temple

  • Removed a broken fishing volume on Arcadia

  • Fixed holes in several dungeon rooms

  • Removed a particularly annoying bumpkin near Wren on Fiblin Field

  • Hot water, such as oceans, will no longer accelerate movement and allow you to skip across the world and get into broken states

  • Your class selection from the tutorial now carries over when joining or starting a new game

Combat Improvements and Bug Fixes

  • Increased hit feedback for most attacks vs armored bosses, causing them to get small knockbacks

  • Bow improvements

    • Bows are now much more accurate, and should hit the target on your cursor at any distance for non-homing arrows

    • Homing Arrows can now be aimed at objects like ore, but they do not yet choose a target using the new aiming logic and may not hit the target closest to the cursor

    • Bows now handle better for clients, especially when at higher latency

New bow aiming

Old bow aiming

  • Evasive Assault upgraded

    • Evasive Assault now pulls enemies in a moderate area towards you before

Source

Steam News / 11 March 2026

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