Update log
Full Chronicles of Vaeltaja: In Search of the Great Wanderer update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Performance
- Gameplay
- Workshop
Surprise Traveler!
What once was supposed to be just a small optimization update, became something much, much more... Dear Adventurers, let me introduce you to the Kingdom Unlocked Update, which brings Chronicles of Vaeltaja: In Search of the Great Wanderer to version 0.8! This may not be the Winter Wilds update yet, but I can guarantee that it is something considerably better than just a new VSync and some other performance improvements I originally planned for the September's update. This update not only improve performance, but also brings lots of different improvements, new content, new equipment and bug fixes, not to mention the interiors for every house in Twin Falls, The Great Forest and Pramea. The kingdom is truly unlocked, but beware that sometimes you have to earn your way into someone's home.
Before we get to the patch notes, I want to highlight some of the main features in this update and I start with the main character class: Guide. When getting higher levels the main character starts to feel weak compared to other classes and the main reason for this is the 'jack of all trades' nature of the class. Guide has more skills than others and needs most of the stats, especially if you want to find all the secrets, so it felt unfair that all the Stat and Skill tomes had to be used to the main character. Therefore I after this update the main character will get one extra stat point and two extra skill points. This change helps the Guide class to keep up with others and allow more freedom to use tomes to other characters.
House of the Adventurers finally opens in the town of Pramea and it brings something new: Quest Administrators arrive and they have some smaller Tasks for you to take on (nothing too fancy, mostly monster part hunting). Tasks are not restricted to Quest Administrators, so you have a chance to come across them in other places too. Tasks are not recorded to the Quest Journal, same goes for Mysteries. Find your way into the Twin Houses in Pramea or the Forest Manor in the Great Forest's Hidden Village, and you'll find out soon enough what are Mysteries! Just prepare to do a little bit of dungeon crawling and you may even find a new type of puzzles... Tasks and Mysteries will be added more in the future.
Woodcrafter arrives to Twin Falls Forest North and he will craft bows, crossbows or staves, if someone brings him the materials. He opens his workshop same time as the Blacksmith. Talking about equipment; There are new staves that grant different spell casting skills to their wielder, which means that caster classes can temporarily cast spells that don't belong to their character classes. Staff skills will be used like any other skill, but it consumes approximately 40% less energy than casting the same spell as a class skill.
Some side-quest have gone through some optimization and they now take more conditions in account. I encountered couple of occasions with some old saves that caused issues with some of the optimized side-quests, but I was able to fix the ones I found. The Quest Journal entries may have some issues with the right entries, if you have already started or completed the listed quests. But that doesn't prevent them from being completed. There shouldn't be any problems if you haven't activated those quests yet. While I do my best to support the old saves, a new game always works the best after each update. That said, old saves have
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