Update log
Full Chronicles of Vaeltaja: In Search of the Great Wanderer update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Workshop
- Maps
- Balance
Welcome traveler,
to the re-textured kingdom of Twin Falls! Here it finally is, the update that brings 'Quest Journal', optional dungeon mapping, new optional dungeon, ghosts, better crafting and so much more.
It's true, this update really brings optional dungeon mapping also. If you want to get yourself a 'Magic Map' to help you on your journey, pay a visit to the Royal Cartographer in the Castle's East Wing. He's got one to spare, but he will ask you a favour in return. You can assign the 'Magic Map' in any of the hot keys and use it like any other tool.
Now this is important for those, who play with old saves: If the player icon in the minimap in outside areas is still square, go to the Castle Town North and it should be fixed automatically. If you already are there and it doesn't change, exit the area and come back there. Same with the 'Instant Movement' option menu fix, if it doesn't work properly with old saves.
Quest Journal should update most of the quests in the old saves also, but some quests may need talking to certain npcs to update properly. You should be able to find out who to talk from the quest descriptions.
Though 'Codex' is now added, there's not much lore around yet, but that will change in the coming updates. But there are key bindings and information about character classes, stats and skills.
I hope I haven't forgotten anything. Thank you and enjoy!
Jani/Witchgrove Games
Patch Notes
Added:
Quest Journal
Codex
Magic Map for dungeon mapping, shows mapping percentage
New optional dungeon hidden somewhere in Twin Falls areas
New enemy: Ghost
Improved crafting system
New textures to Twin Falls areas, Witch Grove and Lake Road
New battle backgrounds to Twin Falls areas, Witch Grove, Lighthouse and Lake Road
New tree sprites to Twin Falls areas and Lake Road
New Temple Guard sprites
Blacksmith offers new weapons to craft
Nine Sister Shop's second sister has arrived and she can sell or craft you some new jewelry, if you've got the materials
Royal Cartographer added to Castle's East Wing
Spirit Lantern to protect from ghosts
Lots of new material for crafting
Enemy drops: Some enemies occasionally drop crafting materials
New equipment to be found (weapons, armor)
Loot added to one secret areas: Twin Falls Forest North, Lake Road, Pramea Shore, Lighthouse, Wizard's Tower
Loot added: Marsh of the Condemned, Bandit Cave, Smuggler's Cave, Underground Passage
Names to most NPCs
New player icon for outdoor minimap that shows direction
New icon for crafting materials
Changes:
Some minor changes to Bandit Cave and Lighthouse's basement, doesn't really change the map layout or affect the gameplay - these are for the 'Magic Map' to work correctly
'Missing Scout' quest's simplest solution has an ending, others will follow later
'Unknown Silk' quest has ending
'Broken Sword' quest has ending
Re-designed 'Grudge for Resurrection' quest
Better day/night cycle
Some changes to enemies at night in some Twin Falls areas
'Eye of an Oracle' drains 'energy points' slightly slower
Cloaks and Gloves moved into 'Equipment' menu in Magic Shops
Rings added to Castle Town Magic Shop
Curiosity Shop has Spirit Lantern (can also be found somewhere else, if you haven't found the membership card)
Fixes:
Fixed an error that had been copied to all damage formulas, this means that combat may need some more balancing in the future, but now
Source
