Update log
Full Chronicles of Vaeltaja: In Search of the Great Wanderer update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Maps
- Gameplay
- Balance
- Store
- Workshop
- Fixes
Welcome traveler,
to enjoy Conjurers and Catacombs update which brings Chronicles of Vaeltaja to version 0.6.4. I've announced the update earlier this week, but I left out some important details: this update brings also a new dungeon Cemetery Catacombs. To enter those ancient and dark corridors, you have to talk to a couple of Conjurers found in the Lazy Moon Tavern. They will give you the details, if you're brave enough.
But that's not all. Because the Temple of Divine Architect has forbidden the ways of Conjurer in Castle Town, there's a new shop opened just outside the Castle Town: All Night Charms. And yes, it is open all the time! There you will find some summoning spells that will help you to strengthen your new companions. When it comes to Stats, 'charisma' is important to Conjurer, as it will affect how ferociously the summons will fight, but 'agility' and 'strength' help too, and of course 'intelligence' is needed to increase 'energy', so more powerful creatures can be summoned. And remember, Conjurer can become either a summoner or a necromancer!
There's also one new side-quest that can be found after exiting the catacombs and it will finally grant access to the small wooden house in the forest near the cemetery.
This update changes some mechanics by adding Combat Rows and Instant Movement, enhances visual side with icons and new torch animations. Brings couple of new enemies and fixes some bugs.
Even though this update doesn't break saves, I've noticed some strange behaviour when testing with old saves. I haven't encountered anything game breaking and I hope you won't either, but this is a good chance to start a new game as there won't be this big changes to the game mechanics in the future.
I am also glad to announce that to celebrate this update Chronicles of Vaeltaja will get 30% discount in less than 20 hours! Now is a good chance to buy the game, because after this discount ends there will be a slight increase in price.
I hope you will enjoy the new update!
Thank You!
Jani/Witchgrove Games
PATCH NOTES
Added
New character class: Conjurer
New dungeon: Cemetery Catacombs
New shop: All Night Charms
New side-quest
New armor: Outlaw Armor and Fine Conjurer's Robes
New enemies: Bandit Archer and Outlaw Marksman
Visual inventory
Item & Status icons
Category for keys in the inventory
Quickbar for tools
Row system for the player's party
Instant movement (optional)
Tweaks/Changes
Separated melee and ranged damage and adjusted enemy skills to these damage types
Changed Whips to be effective from the back row also
New torch animations
Adjusted torch and lantern lighting
Changed new texture to Hearth of the Gods Inn's fireplace
Changed faster mouse plugin
Optimization
Fixes
No need to press 'forward' when trying to activate doors, npcs or levers after turning towards them
Possessed Tree's attacks and skills fixed
Hermit dialog fixed (Marsh of the Condemned)
Halls of Onkalo Floor 2 north-eastern door fixed
A bug that prevented Knight's class skill from appearing in the skill list
Known Issues
There are some strange behaviour in settings menu, for example new Instant Movement setting has to be activated with 'space' or controller button (same goes with deactivating)
Some settings resets each time game is launched and for example Instant Movement must be activated every time the game is launched (I've located the issue behind this behaviour, but haven't been able to
Source
