Update log
Full Chronicles of Vaeltaja: In Search of the Great Wanderer update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- UI and audio
Welcome, Traveler, to enjoy the final update for the Chronicles of Vaeltaja's demo, which finally brings the experience to the technical level of the release version! The major attraction of this update are the new enemy sprites, which also include animated side and back sprites to add immersion when exploring the Great Forest. There are also other fixes and adjustments, which will be detailed below.
But this is not all! In the next coming days I will announce a competition, which involves playing the Chronicles of Vaeltaja's demo version. Three skilled adventures will win a Steam key and a DRM free download of the release version of Chronicles of Vaeltaja: In Search of the Great Wanderer! Stay tuned for more!
Before the patch notes I just want to say that this demo version has been much bigger success than I dared to dream and I've received lots of important, and most of all encouraging, feedback which has helped me to make this demo and also the release version better than ever.
Thank You All for the support! Have fun and see You soon!
Jani/Witchgrove Games
Patch notes:
Added new sprites for outlaws, skeletons, wraith and green slime, including side and back sprites when they roam around the Great Forest and the Old Tower
Enemy sprites are now scaled to right size
Party has now footstep sounds, which change depending on the ground
Removed Stealing skill as it has no purpose in the demo version
Enemy mobs in the forest will change when you advance in quests
Changed proper Game Over screen
Changed proper Menu background image
Party formation menu now has the right background image
Adjusted UI window size when in Menus
Adjusted the Battle Menu command text to the right position
Slightly adjusted the hit points of bats, nikarus and skeletons
*Secret*
Source
