Chronicles: Medieval
Steam News 4 July 202510mo ago

Chronicles: Medieval - Your Questions Answered

Chronicles: Medieval FAQ We’ve seen your questions popping up all over - and we absolutely love the curiosity and excitement around Chronicles: Medieval! So, we grabbed a few of the devs, sat them down, and asked some o…

Update log

Full Chronicles: Medieval update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

1 fix2 additions2 changes0 removals
  • Gameplay
  • Maps
  • Workshop
changedChronicles: Medieval FAQWe’ve seen your questions popping up all over - and we absolutely love the curiosity and excitement around Chronicles: Medieval! So, we grabbed a few of the devs, sat them down, and asked some of the most common questions we’ve been seeing. This FAQ is just the beginning - we’ll keep updating it as more details come together as our goal is to give you real answers, not just “yes” or “no,”. Thanks for sticking with us while we craft, tweak, and slowly peel back the curtain. The best is yet to come! Here’s a more detailed look at what you can expect from the game’s structure, gameplay, battles/ combat, story design, and much more.
changedChronicles: Medieval FAQQ: Is it an open world or something different? A: The game features an overworld map explored from a top-down perspective and we call this the “Exploration Map”. While it’s not a traditional open world in the third-person sense, it is open in structure - where you can explore any accessible region on the map. As you explore the world, you’ll encounter points of interest like settlements, battlefields, camps etc.. Many of which you can enter, transitioning seamlessly into detailed third-person instances for a closer and more immersive experience. We’re also actively working on a layered Fog of War system to make exploration more immersive and strategic. Here's how it's shaping up:
addedChronicles: Medieval FAQLayer 2: Explored but outdated – You’ve been there before, but the information is outdated - some of it might still hold true, but the world may have moved on. Returning could reveal new threats... or opportunities? Knowledge is key, and is gained in different ways. The upper hand isn’t always a sword - it’s what you know.
addedChronicles: Medieval FAQThis layered visibility adds tension and depth to your choices, emphasizing the power of information. What you know (and don’t know) shapes how you move, prepare, strategize and react. It’s all part of delivering a more immersive and decision-rich experience. Q: Can I switch between different camera views while playing? A: The game combines both top-down and third-person perspectives. The top-down view is used while traveling the world, whereas third-person mode is enabled during activities such as battles, exploring cities, missions, and more. You cannot freely toggle at any time; the view changes contextually.
fixedChronicles: Medieval FAQQ: Is there a defined storyline? A: There is no predefined linear story, no. Instead, you select a historical chapter (e.g., the Hundred Years’ War) with dynamic world events related to the chapter you’ve chosen. Rather than following a fixed narrative, you’ll encounter a variety of quests, often rooted in historical context. These quests differ in length, complexity, and consequence, offering you meaningful choices that shape both your character and the world around you. It’s all about sandbox-style storytelling - giving you the tools, setting, and opportunities to craft your own unique journey. Along the way, you'll also interact with powerful factions, navigating their agendas and rivalries. Whether through diplomacy, reputation, or brute force, you'll have opportunities to rise through the ranks and leave your mark on the era.

Chronicles: Medieval FAQ

We’ve seen your questions popping up all over - and we absolutely love the curiosity and excitement around Chronicles: Medieval! So, we grabbed a few of the devs, sat them down, and asked some of the most common questions we’ve been seeing. This FAQ is just the beginning - we’ll keep updating it as more details come together as our goal is to give you real answers, not just “yes” or “no,”. Thanks for sticking with us while we craft, tweak, and slowly peel back the curtain. The best is yet to come! Here’s a more detailed look at what you can expect from the game’s structure, gameplay, battles/ combat, story design, and much more.

(Chronicles: Medieval is in active development, so everything is still subject to change.)

FAQ

Q: Is it an open world or something different? A: The game features an overworld map explored from a top-down perspective and we call this the “Exploration Map”. While it’s not a traditional open world in the third-person sense, it is open in structure - where you can explore any accessible region on the map. As you explore the world, you’ll encounter points of interest like settlements, battlefields, camps etc.. Many of which you can enter, transitioning seamlessly into detailed third-person instances for a closer and more immersive experience. We’re also actively working on a layered Fog of War system to make exploration more immersive and strategic. Here's how it's shaping up:

  • CosmeticLayer 1: UnexploredAreas you've never visited remain completely hidden - blacked out or obscured - to capture the mystery of the unknown. 👀
  • Layer 2Explored but outdated – You’ve been there before, but the information is outdated - some of it might still hold true, but the world may have moved on. Returning could reveal new threats... or opportunities? Knowledge is key, and is gained in different ways. The upper hand isn’t always a sword - it’s what you know.
  • Layer 3: Current scouting range – These are regions within your party’s line of sight, where data is live and accurate, giving you the full tactical picture and advantages.

This layered visibility adds tension and depth to your choices, emphasizing the power of information. What you know (and don’t know) shapes how you move, prepare, strategize and react. It’s all part of delivering a more immersive and decision-rich experience. Q: Can I switch between different camera views while playing? A: The game combines both top-down and third-person perspectives. The top-down view is used while traveling the world, whereas third-person mode is enabled during activities such as battles, exploring cities, missions, and more. You cannot freely toggle at any time; the view changes contextually.

Q: Is there a defined storyline? A: There is no predefined linear story, no. Instead, you select a historical chapter (e.g., the Hundred Years’ War) with dynamic world events related to the chapter you’ve chosen. Rather than following a fixed narrative, you’ll encounter a variety of quests, often rooted in historical context. These quests differ in length, complexity, and consequence, offering you meaningful choices that shape both your character and the world around you. It’s all about sandbox-style storytelling - giving you the tools, setting, and opportunities to craft your own unique journey. Along the way, you'll also interact with powerful factions, navigating their agendas and rivalries. Whether through diplomacy, reputation, or brute force, you'll have opportunities to rise through the ranks and leave your mark on the era.

Q: Will the story unfold

Source

Steam News / 4 July 2025

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