CASE 2: Animatronics Survival
Steam News 26 June 202510mo ago

PATCH 0.8.4 | NEW MAP: Hospital + Emma Mini Rework

Patch Notes [dynamiclink href="https://youtu.be/j6sf1nQDsfk"] Added New Map: Hospital. Full customization catalog. A few new skins. Playable test version of the 2v6 mode! EXPERIMENTAL! Currently, only random animatronic…

Update log

Full CASE 2: Animatronics Survival update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

8 fixes3 additions10 changes0 removals
  • Maps
  • Gameplay
  • Store
  • Balance
  • UI and audio
  • Fixes
addedAddedNew Map: Hospital.
addedAddedA few new skins.
changedChangedWhite message similar to "Need item" and so on...
addedChangedForest and Factory are now available for HideNHunt (Game duration will be 10 minutes instead of 5 minutes.)
changedChangedThe generator in the Forest will now remove items from the inventory after use.
changedChangedReduced item image size, which should lead to faster image loading within the wardrobe.
SUPPORT: Cooldown after shot38 to 65sMEDIC: Cooldown after shot33 to 50sPOINTER: Cooldown after shot48 to 80sCooldown30 to 50s

Patch Notes

[dynamiclink href="https://youtu.be/j6sf1nQDsfk"]

Added

  • New Map: Hospital.

  • Full customization catalog.

  • A few new skins.

  • Playable test version of the 2v6 mode! EXPERIMENTAL!

    • Currently, only random animatronics are working.

    • The mode is not yet complete but is available for early testing to everyone!

    • Requirements:

      • Open matches: Requires 8 players to start.

      • Friends-only matches: Can be played with only 2 players.

      • The first and second players will become animatronics.

      • If the second animatronic leaves, the slot will become free.

      • The next player to join (e.g., the 5th) will become an animatronic.

      • Expect bugs related to the second animatronic.

      • If two identical animatronics appear:

        • They might have identical skins or clothes.

        • This issue might also affect survivors.

      • Survivor team composition is random and can include:

        • 6 Medics

        • 4 Pointer

        • Or even 6 Supports

Changed

  • White message similar to "Need item" and so on...

  • Forest and Factory are now available for HideNHunt (Game duration will be 10 minutes instead of 5 minutes.)

  • The generator in the Forest will now remove items from the inventory after use.

  • Reduced item image size, which should lead to faster image loading within the wardrobe.

Balance Changes

Survivors

  • SUPPORTCooldown after shot increased from 38 to 65 seconds.
  • MEDICCooldown after shot increased from 33 to 50 seconds.
  • POINTERCooldown after shot increased from 48 to 80 seconds.

Animatronics

EMMA A-1

  • Ceiling:

    • You can now move on the ceiling, but it will be like a sprint.

    • You can cancel this ability by pressing the right mouse button. (Will not consume energy and will not result in a delay).

    • Landing cost from 5 to 15 energy.

  • Crawl: You can now cancel this ability by pressing the right mouse button. (Will consume half the energy). A sound is played when canceled.

LAST RETAR

  • Movement: Sprint speed from 570 cm/s to 535 cm/s.

  • Movement: Walk speed from 325 cm/s to 335 cm/s.

  • Reverted Gas Bomb Killing Speed.

  • Gas Spray:

    • Time from 40sec to 65sec.

    • Use time from 5sec to 3 sec.

    • Cost from 40 to 25.

RK-1017

  • Crawl: You can now cancel this ability by pressing the right mouse button. (Will not consume energy).

  • Cooldown increased from 30 to 50 seconds.

  • Jaw traps are now larger.

Fixed

  • Fixed a bug with acoins.

  • Fixed a bug in Episode 1 where EMMA A-1 was camping in the Generator Room.

  • Fixed a bug where "You are visible" was displayed in matches, e.g., in the classic game mode.

  • Fixed a bug with jaw traps where they still had the default skin.

  • Fixed a bug with Last Retar where, during a jump, when the camera turned from first-person, boards no longer broke.

  • Fixed a bug with survivors where they spent more bullets (e.g., support sometimes fires 4-7 bullets instead of 3).

  • Fixed a bug in the LAST update where biological waste clouds were sometimes dark.

  • Temporarily fixed (we are not sure if this helps, we haven't had any problems since) memory usage during wardrobe crash / memory leak.

Source

Steam News / 26 June 2025

Open original