Update log
Full Card Hunter update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Events
- Gameplay
- Store
- Balance
- Maps
- Fixes
Celestial Forge is waiting for adventurers looking for a challenge. In addition, you can now use Crafting - more about Crafting in our latest Crafting Dev Diary. Below you will find all the changes made in Card Hunter.
Celestial Forge Content
30 new player cards (Cards Preview)
115 new player equipment items
1 new treasure item
3 new costumes (available for purchase at Cuthbert's)
2 new high-level treasure hunts
10+ new monsters
Celestial Forge chest shop
Campaign Changes
Cardstock II Secret Preview now unlocks The Hidden Celestial Path
Ascent at Celestial Forge now unlocks Return to Caverns of Chaos, even if you haven't beaten Caverns of Chaos
Return to Caverns of Chaos level increased to 25
Loot Fairy can now visit The Hidden Celestial Path. They cannot visit Ascent at Celestial Forge.
Balance Changes
Vengeance now only triggers if 3 or more damage is dealt
Martyr Blessing now only triggers if 2 or more damage is dealt
Elven Maneuvers now only triggers if 2 or more damage is dealt. Duration increased to 3, filter depth increased to 4.
Shifting Block now draws a card (after applying the form)
Acid Leak now only places acid under enemies
Bless now targets up to 3 contiguous tiles (like Wall of Fire)
All Out Attack now adds Easy to Block 3
Perplexing Ray is now Arcane
Lycanthropic Form’s armor no longer protects against fire damage
Vampiric Form has a new effect: “Add Penetrating to any Unholy Melee attack you play.”
- Ethereal Formeffect changed to Armor 2 against Melee
Monstrous Hide no longer protects against fire damage
Howl no longer heals
- Boo!can now target from the front. Discards target’s oldest Attack instead of attaching Fright. Creates Panic in target's hand if used from behind. Range reduced to 3.
- Crusherdamage buff increased from 2->3.
Ready to Strike: now deals 5 damage with no die roll.
Panic: now limited to a range of 6.
- Etherealityeffect changed to 4+, cushion Melee damage to 1.
Vampiric Form card pool altered: Impaler, Lunging Drain, Spear Of Darkness, Enervating Touch, Sneaky Bloodsuck, Consuming Touch, Swarm Of Barts, Create Of The night, Prowl, Vampire's Kiss
Ethereal Form card pool altered: Dastardly Curse, Arcane Curse, Unholy Curse, Teleport Self, Acid Jet, Hover, Beam Of Hate, Repulsive Cone, Boo!, Creature Of The Night
Lycanthropic Form card pool altered: Frenzy Aura, Bite, Lunging Bite, Vicious Thrust, Mighty Charge, Mad Dog, Monstrous Hide, Creature Of The Night, Prowl
- Ancient Grudgedamage increased from 0->3. Instead of dealing additional damage based on the number of cards in the user’s discard pile, it now attaches Curses to the target based on the number of cards in the user’s discard pile. For 7+ discarded cards, it attaches a random Handicap Curse. For 14+, it also attaches Unholy Curse. For 21+, it also attaches Dastardly Curse. Attachments occur before the card’s damage, so the Unholy and Dastardly Curses apply to and trigger from Ancient Grudge’s damage.
Winds of War is now Crushing and has Hard To Block 1
Gusts of War is now Crushing and has Hard To Block 1
Inspiration is now Psychic
Bug Fixes
Talented Healer can no longer trigger in hand
Healing Spirit can no longer trigger for non-Assists
Ready to Strike/Blade Bouquet no longer trigger if no movement occurs
Fixed a typo in Force Field log text
Fixed an issue where large monsters would sometimes not spawn correctly
Source
