Update log
Full Bravers update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Performance
- Maps
- UI and audio
- Fixes
Thank you, everyone, for your feedback during the first week of the demo. As promised - we are open to any feedback, so you asked for some - you got it!
An updated demo version is available now on Steam ːsteamhappyː
Performance
We are sorry :weary: if FPS issues made an impact on your game experience with Bravers demo. It is gone now. We worked hard for the last week to identify the problem and work on the solution. We got at least 2 times increase in performance in the worst case scenarios. In most cases, it is 3 to 5 times (Alex said it could be 20 times higher...). Now you are limited to your refresh rate, not the hardware.
Crew Positions
We know. It was painful... each time you have to go one by one and assign your lovely crew members to the stations. It is history now.
Now your crewmates should remember their positions and return to them after you leave docs. We love to see how they go the blocks. It is like you go to the office each Monday.
Sure it would not work if you sell blocks or got new crew members, but still. What a huge time saver!
Other small but important changes
Ship direction icon added to the map
Loot lifetime increased by 50%. Kill first, pick up later.
Encounter rewards increased still could be a fire though...
Now you can open and close journal using same hotkeys
Capacity and Weight wouldn't show at the bottom panel if they appeared on other UI elements
We also fixed some bugs
Romans fault. He forgot to add enemies to one of the world blocks. At all. They are back and very angry. We would not name the location now; you will find out if you get to that place next time. Watch your back!
When using the tactical pause, the timer on loot drops does not pause. Now you can have a cup of coffee and then get back to your loot.
Controlled block is displayed on ship structure screen after destruction.
Booster can be activated without crew member in controlling block after undock.
Enemies stuck at the wall.
We did not show the ending text at the end of the game in the Russian language. Извините.
Be Brave! Keep Playing!
Source
