Update log
Full Bravers update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Performance
- UI and audio
As we mentioned before, we have come to the point where we need a demo version of the game. Through this text, we want to share our expectations for the demo version and share with you what we will be working on in the near future.
Why do we need a demo
Feedbacks and reviews
We have been working on the game for over a year now. We know everything about it and we love every byte of it. And it can be a problem - we have very little feedback and comments from regular players who are not familiar with the world of Bravers. Do you like the graphics? Do you like controls? Is it necessary to change the speed of the ship or add new weapons? What is the overall feel of the game? We want to hear and listen to others to make our game fun for everyone.
Measure performance
Working on Bravers, we aim for performance. We work with lighting, use low-polygonal models, create our own physics and AI. But sky's the limit. The demo version and performance reports from different players with various hardware will provide us with information so we can further tweak the performance.
Spread the word
We are open to critics and suggestions. The demo version will help more people to discover Bravers. We want as many people as possible to participate in the development of Bravers. We would like to bring together everyone who likes our game and just those who like to develop games on our Discord.
Roadmap for demo
Our task tracker handles a huge number of tasks for the demo version. Today, we would like briefly tell you about some of them to share our plans for the very near future.
At the moment we are still using the standard Unity buttons in many parts of the UI. Our aesthetic perception prevents us from keeping them in the demo version, so we all have a lot of work to do designing the new UI.
The story of Bravers will also unfold through a series of quests. To make the game more interesting to play, random encounters will occur during the game. Some quests and encounters will be available in the demo version.
At this stage, we are good at the basic ship, character, and crew controls. For the demo though, we lack the crew skills management system. We have an idea of what it should look like. Just need to implement it. Easier said than done.
We are also working on an in-game tutorial. We believe the controls are very simple, but the tutorial makes the learning curve easier. The tutorial will show you how to design and control your ship, how to command your brave crew, and survive.
The journey is always better in a good company and with good music. There is a complete silence in the world of Bravers today, rarely interrupted by shell explosions. We promise to fix it in the demo version. We cannot promise that it will be the final soundtrack, as there is a long road ahead of us with audio. Still, we will do our best to show the feel and atmosphere of the Bravers world.
Sounds interesting? Follow us via social accounts and join our Discord to find out more.
Source
