Update log
Full Bits & Bops update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Performance
- Server
- UI and audio
- Fixes
- Events
Welcome back for more patch notes!
This release brings some small quality of life improvements, along with lots of internal optimisations that should drastically increase performance on older devices. If you haven't already, you can head to the Video settings and try setting Queued frames to 1 (down from the default value of 2). If you're able to maintain a stable frame rate with this setting (which more devices should be able to with these optimisations), you'll experience a full frame less visual delay on your inputs. Wow!
You can now also play the Bits & Bops demo in
- CosmeticPolishthanks to Watercats!
Special thanks to all the translators!
Features added
The Ctrl+M shortcut to load custom mixtapes now also works on the stage select screen
The custom engine on Windows now uses low latency shared mode audio by default if your audio device driver supports it
Updates
Flipper Snapper photos no longer incur excessive performance penalties when they are first shown and while they remain on screen
Many internal optimisations should result in more stable frame rates, lower power consumption and lower load times on all devices
On Windows, clicking the mouse in the client area to regain focus is now processed as a valid input
Bugs fixed
When using the default audio output device on Windows, the game will now automatically switch when the device changes (e.g. when headphones are plugged in)
More keys (e.g. W/A/S/D/F/J) are now correctly handled on Linux
When using the Fallback engine, volume changes now correctly apply to the in-game sounds
Audio devices with more than 2 output channels are now handled correctly in more cases
Animations no longer desync at the beginning of mixtapes
Input is no longer locked in some cases for mixtapes that rely on implicit first game selection
The save file is no longer able to become corrupted in cases of power loss or BSOD
Custom mixtapes that show flashes on beat 0 will now have the starting flash colour extended to the first drawn frame
Custom mixtapes that specify an explicit end beat will now cause audio to stop deterministically (independent of frame rate)
The background clouds Flipper Snapper now loop properly in long custom mixtapes
The sample mixtape no longer includes a meaningless duplicate flash event
As always, you can discuss the latest changes in our Discord server. See you there!
Source
