Update log
Full Birb Game update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Workshop
- Maps
- UI and audio
- Gameplay
Map editor
I've created a separate tool on steam for creating custom maps for Birb Game and upload them to the steam workshop.
The map editor is a custom build of Godot engine.
You can use the BirbWorkshop Dock to upload the map to the workshop.
The editor template has RacePath node, that you can create the race path with and then generate the checkpoints.
There's also a ThumbnailCamera node that you can position where you would like to take the workshop thumbnail image from.
Everything you would like to be included in the level (meshes) has to be a child of TrackGeometry. Important to note is that the current conversion from the editor to Birb Game does not support scaled meshes. Every mesh will be imported at scale 1.
There's also PlayerStart node, which is the place, where the player starts (obviously).
And the last node Checkpoints does not need to be touched if you are using the RacePath which I would recommend. Otherwise it holds all the checkpoints.
Small fixes and updates
Audio settings are now fully functional and save properly.
You now don't loose focus when dismissing the leaderboard in the lobby with a controller.
Made bots a bit smarter, but they are still fair
Added "I'm not a Robot" achievement
Source
