Birb Game
Steam News 17 March 20262mo ago

Map editor and small updates

Map editor I've created a separate tool on steam for creating custom maps for Birb Game and upload them to the steam workshop. The map editor is a custom build of Godot engine. You can use the BirbWorkshop Dock to uploa…

Update log

Full Birb Game update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes1 addition9 changes0 removals
  • Workshop
  • Maps
  • UI and audio
  • Gameplay
changedMap editorI've created a separate tool on steam for creating custom maps for Birb Game and upload them to the steam workshop.
changedMap editorThe map editor is a custom build of Godot engine.
changedMap editorYou can use the BirbWorkshop Dock to upload the map to the workshop.
changedMap editorThe editor template has RacePath node, that you can create the race path with and then generate the checkpoints.
changedMap editorThere's also a ThumbnailCamera node that you can position where you would like to take the workshop thumbnail image from.
changedMap editorEverything you would like to be included in the level (meshes) has to be a child of TrackGeometry. Important to note is that the current conversion from the editor to Birb Game does not support scaled meshes. Every mesh will be imported at scale 1.

Map editor

I've created a separate tool on steam for creating custom maps for Birb Game and upload them to the steam workshop.

The map editor is a custom build of Godot engine.

You can use the BirbWorkshop Dock to upload the map to the workshop.

The editor template has RacePath node, that you can create the race path with and then generate the checkpoints.

There's also a ThumbnailCamera node that you can position where you would like to take the workshop thumbnail image from.

Everything you would like to be included in the level (meshes) has to be a child of TrackGeometry. Important to note is that the current conversion from the editor to Birb Game does not support scaled meshes. Every mesh will be imported at scale 1.

There's also PlayerStart node, which is the place, where the player starts (obviously).

And the last node Checkpoints does not need to be touched if you are using the RacePath which I would recommend. Otherwise it holds all the checkpoints.

Small fixes and updates

  • Audio settings are now fully functional and save properly.

  • You now don't loose focus when dismissing the leaderboard in the lobby with a controller.

  • Made bots a bit smarter, but they are still fair

  • Added "I'm not a Robot" achievement

Source

Steam News / 17 March 2026

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