Update log
Full Birb Game update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Performance
- Maps
- Workshop
- Fixes
The radio silence is over
For the last almost a month I haven't published any update, but I have been hard at work, it might not seem like that even with this update, but I've done a lot of work, because I've rewritten almost the whole codebase to make it cleaner and easier to maintain, so right now new features and bug fixes shouldn't take as long (if I don't count university work, which might delay stuff).
You might notice
You might notice, that some stuff has changed, and thankfully some of that stuff are bugs missing (which is good). You can lookout for what I am doing at any point on my public trello board, where I update my progress as I am working on stuff.
You can also help translate Birb Game to other languages here
Rendering
I've also implemented some rendering updates deep in the engine and added a launch option on steam, so you can choose between DirectX or Vulkan as you graphics API of choice. If you experience terrible performance in game, adding [c]-FeatureLevelES31 [/c]to launch options might help.
What's cooking
I am now working on adding more multiplayer specific features, like map voting, joining friends through steam's presence and more.
User facing error system, to let you know if and what went wrong when it inevitably happens.
I am also working on architecting a solution for a hat editor, that would open the game to the Steam Workshop with UGC.
Changes:
Remade leaderboard from scratch (right now it's available in the menu and you can look through the times)
The in game leaderboard on 'Tab' has been removed for now
Fixed weird birb spacing on the powerline in lobby
Fixed birb name tags not appearing in the lobby when returning from a race
Fixed players not being able to join some lobbies
Added loading screens for many things
Source
