Update log
Full Bioneers update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- UI and audio
Hi everyone! Every week our team internally tests the latest builds, analyses the project’s progress, and prepares new features to show you soon. This week, we focused on progression systems, organism upgrades, and combat variety.
Audio System We added a full audio system module to support dedicated sound design integration. This will allow us to greatly improve atmosphere, feedback, and immersion in upcoming updates.
New Cells (check the video!) We added 4 types of stinging cells with different attack types: • Mechanical • Thermal • Electrical • Chemical
Feature upgrades • Large organisms now function better thanks to faster resource movement and reduced delays. • Deleting cells now returns a percentage of their resource cost. • Players can unlock the ability to absorb new types of resources through evolution upgrades.
Game design This week was a big one for us, as we focused on solving a number of game design challenges. These decisions are shaping the future of the game and the mechanics you’ll experience.
Our «Bioneers team» is looking forward to release the internal DEMO in June this year! 🎮👾 Keep an eye on our updates on different social media platforms! Instagram TikTok X
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