Update log
Full Berserk High update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello, this is WrongTaken.
Extracted changes
- Balance
- Gameplay
- UI and audio
With this update, you’ll now be able to face Frahm, the Keel Breaker.
Frahm is both powerful and cunning—so be prepared before you take him on.
In addition, I’ve made improvements to UI visibility and adjusted battle balance.
Frahm, the Keel Breaker
If Frahm had displayed all the massive sea monsters he hunted, he could have built a city as vast as modern-day New York. With his skill in slaying thousands of sea beasts, he played a pivotal role in the War against Madness, later sacrificing himself alongside fellow heroes during the Omega Battle to finally end that nightmare.
Now, twisted by madness and sealed away, he still retains his primal ferocity.
Frahm is, as of this update, the enemy with the widest variety of techniques:
From a distance, he will either rush straight into your face or throw a harpoon.
Up close, he’ll kick you away or bite down with crushing jaws.
And for the first time, you’ll face an opponent that uses an Ultimate Skill.
A deeper strategy will be required—good luck, challengers!
UI Updates Continue
After the last UI update, many praised the improved visibility. However, some felt the information layout was cluttered. Looking back, I agreed—too much information was concentrated in one area.
I carefully studied other games’ in-game UI layouts and, after much analysis, reworked the design to distribute information more clearly.
Before
After
Along with this, I’ve slightly expanded the field of view to match the new layout.
As always, please share your feedback.
Balance Adjustments
Last update focused heavily on Swordforce skills, but that doesn’t mean other skill types were perfect.
To highlight each skill’s strengths and encourage meaningful choices, I’ve implemented another round of balance tweaks.
Arts
Turbulence : Cost 60 → 50
Head Splitter : Knockback Damage 40 → 30
Surface Slicer : Knockback Damage 12 → 24
Kastian Diplomacy : Damage 220% → 300%
X - Cross Saber : Damage 3860% → 3680%
Ascending Dragon : Damage 660% → 690% / Cost 90 → 60
Berserker Edge : Damage 1310% → 1410%
Cyclone : Damage 1240% → 1760% / Acceleration 5 → 7
Heavy Stunner : Cooldown 13s → 12s
Skywalker : Damage 8490% → 7890% / Cooldown 32s → 30s
Descending Tiger : Damage 1520% → 1820% / Cooldown 12s → 10s
Fatal Petals : Damage 1080% → 1280% / Cooldown 6s → 7s
Magics
Mana Blade : Damage 50% → 100%
Shockwave : Damage 240% → 450% / Cost 115 → 100
Ice Totem : Cost 65 → 50 / Cooldown 21s → 16s
Magma Blade : Damage 10% → 20%
Ground Zero : Damage 3610% → 3810% / Knockback Damage 40 → 100
Energy Discharge : Damage 1580% → 2080% / Cost 110 → 120
Sweeping Gale : Damage 420% → 670% / Cost 65 → 80 / Cooldown 10s → 9s
Rock Skewer : Knockback Damage 80 → 60
Magnum Sniping : Damage 640% → 680%
Air Blade : Knockback Increase 10% → 20%
Swordforces
Denial : Damage 1130% → 1230%
Patience : Damage 3270% → 3470%
Liberation : Cooldown 60s → 40s
Closing
That’s it for this update. Big or small, I’ll continue to deliver updates and push this game toward becoming something better.
Thank you, as always!
— WrongTaken
Source
