Be My Horde
Steam News 8 December 20255mo ago

Hotfix Patch: 0.12.2

Changes: πŸ’€ Changed Cavalry behavior to no longer run too far away from the player and reduced their aggro distance on enemies. πŸ’€ Added option to change DirectX version in Options under the Display tab. πŸ’€ Changed defa…

Update log

Full Be My Horde update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

4 fixes1 addition22 changes1 removal
  • Gameplay
  • Balance
  • Fixes
  • Store
removedChanges:πŸ’€ Changed Cavalry behavior to no longer run too far away from the player and reduced their aggro distance on enemies.
addedChanges:πŸ’€ Added option to change DirectX version in Options under the Display tab.
changedChanges:πŸ’€ Changed default DirectX version from 12 to 11 due to frequent crashes caused by DirectX 12.
changedKingdom Balance:πŸ’€ Decreased Cavalry damage by 10% on all difficulties.
changedKingdom Balance:Note: Cavalry is still too powerful compared to Knights; it will be changed in the upcoming, bigger balance update this week. We can't change it quickly, as a bigger nerf requires rebalancing of all higher-tier units and the boss.
changedKingdom Balance:πŸ’€ Lowered the difficulty of early-game events in Kingdom 1 and Kingdom 2.
πŸ’€ Changed default DirectX version12 to 11πŸ’€ Increased the time player has to move to a safe spot during Dance with the Devil attack10s to 12s

Changes:

πŸ’€ Changed Cavalry behavior to no longer run too far away from the player and reduced their aggro distance on enemies.

πŸ’€ Added option to change DirectX version in Options under the Display tab.

πŸ’€ Changed default DirectX version from 12 to 11 due to frequent crashes caused by DirectX 12.

Kingdom Balance:

πŸ’€ Decreased Cavalry damage by 10% on all difficulties.

Note: Cavalry is still too powerful compared to Knights; it will be changed in the upcoming, bigger balance update this week. We can't change it quickly, as a bigger nerf requires rebalancing of all higher-tier units and the boss.

πŸ’€ Lowered the difficulty of early-game events in Kingdom 1 and Kingdom 2.

πŸ’€ Significantly lowered enemy Damage and Health in Kingdom 2.

πŸ’€ Reduced the number of higher-tier units in Kingdom 4 and Kingdom 5.

πŸ’€ Increased King's Basic Attack Damage to minions by 25%.

πŸ’€ Increased King's Health scaling on higher difficulties.

Hell Balance:

πŸ’€ Significantly reduced lava damage and the amount of lava on lower difficulties.

πŸ’€ Lowered the difficulty of early-game events in Hell 1 and Hell 2.

πŸ’€ Reduced the number of special events such as Tornadoes and Bombardment on Hell 1 and Hell 2.

πŸ’€ Reduced the number of higher-tier units in Hell 4 and Hell 5.

πŸ’€ Reduced Directors' range by 20% to make enemy Directors less oppressive.

πŸ’€ Reduced Devil's Health by 25% on all difficulties.

πŸ’€ Increased the time player has to move to a safe spot during Dance with the Devil attack from 10s to 12s.

πŸ’€ Fixed issue with the Dance with the Devil attack causing significantly more damage than intended on Hell 1 and Hell 2.

Perks Balance:

πŸ’€ Significantly buffed upgrades of Bonds of Torment, Corpse Explosion, Fires of Abyss, and Magic Missile.

πŸ’€ Fixed issue with Aura of Decay damage upgrades not stacking when taken together.

πŸ’€ Increased Corpse Explosion damage by 66%.

πŸ’€ Significantly increased number of spawned Sheep.

πŸ’€ Increased range scaling of Bonds of Torment.

πŸ’€ Sheep now spawn together with units of the appropriate tier for that time.

πŸ’€ Increased the chance of Undead Brigade perks to appear.

Fixes:

πŸ’€ Fixed the issue that allowed Graves Tier 4 to be unlocked without unlocking Tier 3 first.

πŸ’€ Fixed the issue that prevented players from obtaining the β€œCatch Me If You Can” achievement.

PRAISE BE MORIANA!

The Polished Games Team

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Source

Steam News / 8 December 2025

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