Update log
Full Battlestar Galactica: Scattered Hopes update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello, fellow space adventurers!
Extracted changes
- Compatibility
- UI and audio
- Gameplay
Today, we’d like to share a closer look at the many changes made between the first beta build and the upcoming release version (announcement coming soon!).
If you watched our latest devlog video, you already know the big picture. In this post, we’ll dive deeper into the details by sharing with you more detailed information on difficulty adjustments, replayability mechanics, and UX/UI improvements; three areas where your feedback has been essential and where the game has evolved the most!
Difficulty
Added the final tutorials to help players master the game’s core mechanics as well as key advanced features
Major balancing iteration on bypass choices, and crises stakes vs crisis resolution costs to ensure meaningful and fair decisions
Reworked all fights to smooth out unwanted difficulty spikes while keeping encounters challenging
Reworked and rebalanced Cylon units to improve readability and fairness
Significant UX iterations to:
Improve readability, especially in crowded situations
Make the toughest enemies easier to identify
Clearly convey the specificity of each battle and enemy type
Finalized all content texts to clearly explain behaviors and mechanics (no more placeholders)
Reworked all elite battles and combat POIs to make them clearer and better balanced; they now appear only in specific sectors so their difficulty is more predictable
Replayability
More than doubled the overall playable content (weapons, auxiliary systems, squadron abilities, traits), enabling more builds and synergies
By the way, the Flak weapon is now available on the first fleet!
More than doubled the number of available battle scenarios per sector
Finalized Extinction levels, adding new elite enemies to existing battles for fresh challenges
Polished existing bosses (1 & 2) and finalized the last boss:
Boss 1: Power nerfed to allow players to take a few hits in order to learn its behavior
Boss 2: GPEs clarified with dedicated visuals to clearly mark them as priority targets
Boss 3: Iterated on and polished to provide a challenging but fair encounter that tests everything the player has learned
Added the final story content and “meta” story events
Reworked starting traits for Major fleet Officers with unique, evolving traits (XO, CAG, Chief Tech)
Added many new events and crises.
Added concluding events in the final sector
Added numerous new achievements to unlock contents and earn Fate
UX/UI
Complete rework of the UI displaying the enemy frigates and basestars to better highlight their key abilities
Rework boss powers displays and previews for improved readability
Improved enemy ability lists to improve discovery and identification
Complete rework of status, effects and global effects identifications, so that no information is hidden from the player, while also providing a clear identification of each effect’s source
Major rework of battle targets and trajectory displays to improve readability in large-scale encounters
Complete redesign of battle notifications to make them clearer, less overwhelming, mutable, and related to specific battle ships or units
Units Hull bars now scale based on total hull points, making tougher enemies easier to spot at a glance
Added a large number of VFX and icons to improve recognition of effects and abilities on the battlefield
Improved Combat POI objective displays
Added keyboard shortcuts for battle and fleet management (with full remapping)
Added access to the weapon and squadron hangars during battles to view available units
Reworked weapons docks and active ability UI to help understand when a weapon/ability is ready and when a target has already been selected during tactical pause
Reworked the civilian ship panel to display all three efficiency levels and rarity
Dozens of additional smaller improvements across
Source
