Battlefield™ V
Steam News 5 August 20259mo ago

Battlefield 6 - Community Update - Open Beta and the Road to Launch

Hello everyone, As we prepare for Battlefield™ 6’s Early Access Beta starting on Thursday, August 7, followed by the Open Beta on August 9, we wanted to take a moment to reflect on our journey so far with Battlefield La…

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Full Battlefield™ V update

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Hello everyone,

Extracted changes

0 fixes3 additions12 changes0 removals
  • Compatibility
changedAs we prepare for Battlefield™ 6’s Early Access Beta starting on Thursday, August 7 , followed by the Open Beta on August 9 , we wanted to take a moment to reflect on our journey so far with Battlefield Labs, how we’ve adapted your feedback, and what you can expect from future play sessions and gameplay iterations as we prepare for launch.
changedWe’ll take a brief pause with Battlefield Labs during the Open Beta period. Once concluded, we’ll resume our commitment to feedback and continuous improvement through this program. We’re proud of the reception that we have seen with Battlefield Labs and we’ll keep monitoring and acting on player feedback and data as we continue our development.
changedBattlefield Labs Feedback, Changes Made For Open BetaClosed vs Open Weapons
addedBattlefield Labs Feedback, Changes Made For Open BetaWe recently shared our goal to connect both new and veteran players to the Battlefield experience. There have been ongoing discussions about previous class systems, including interest in reintroducing closed weapons to classes as a playlist option.
changedBattlefield Labs Feedback, Changes Made For Open BetaTo support different playstyles, we’re developing functionality that allows you to choose between closed and open weapon modes, starting with the Open Beta. We’re starting with a Closed Weapon Conquest playlist in Beta. You’ll earn full XP progression in this mode, giving you the freedom to play your way.
changedBattlefield Labs Feedback, Changes Made For Open BetaWith the Open Beta inviting you to our largest play sessions yet, we encourage everyone to try switching between both systems to find out what works best for you.

As we prepare for Battlefield™ 6’s Early Access Beta starting on Thursday, August 7, followed by the Open Beta on August 9, we wanted to take a moment to reflect on our journey so far with Battlefield Labs, how we’ve adapted your feedback, and what you can expect from future play sessions and gameplay iterations as we prepare for launch.

We’ll take a brief pause with Battlefield Labs during the Open Beta period. Once concluded, we’ll resume our commitment to feedback and continuous improvement through this program. We’re proud of the reception that we have seen with Battlefield Labs and we’ll keep monitoring and acting on player feedback and data as we continue our development.

Battlefield Labs Feedback, Changes Made For Open Beta

Closed vs Open Weapons

We recently shared our goal to connect both new and veteran players to the Battlefield experience. There have been ongoing discussions about previous class systems, including interest in reintroducing closed weapons to classes as a playlist option.

To support different playstyles, we’re developing functionality that allows you to choose between closed and open weapon modes, starting with the Open Beta. We’re starting with a Closed Weapon Conquest playlist in Beta. You’ll earn full XP progression in this mode, giving you the freedom to play your way.

With the Open Beta inviting you to our largest play sessions yet, we encourage everyone to try switching between both systems to find out what works best for you.

Maps and Modes

We’ve been closely tracking player behavior and traversal across the different maps played in Battlefield Labs, such as for the below image of Siege of Cairo. Using this and other data, we’ve identified several areas across maps that we’ve zoned in on and changed to better the flow of movement and the pace at which players traverse and fight each other.

Several direct changes have also been made to the layout of objectives, including improved cover, adjusted objective sizes, and tailored designs to support balanced play for both sides. We’ve also updated the visual look of objective boundaries and repositioned turrets across the map to further enhance gameplay.

As we move into the next phase of map testing, our focus will shift even more toward refining these objective layouts and iterating based on player feedback. Expect further adjustments as we approach the final stages of development.

We’ve always loved the fast-paced action of Domination and have been exploring the best way to bring revives into the mode, a core element of Battlefield teamplay that we think really fits. After seeing positive feedback from players, we’re excited to introduce reviving as a new mechanic, adding an extra layer of strategy and teamwork to the experience.

Weapons

Time-to-Kill and Time-to-Death have been frequent topics of community feedback. With your input, we’ve balanced damage across the weapon pool and we’re eager to hear your thoughts on how these changes feel during the Beta.

We’ve also leveled up our weapon customization options. We’ve worked to enhance overall clarity to make the UI more user-friendly so it’s easier to see which weapons synergize best with each class. These improvements are designed to help you make more informed choices when building your loadout, ensuring that you can quickly understand the strengths and intended roles of different weapons.

To further differentiate the classes and provide unique weapon advantages, we’ve introduced signature weapons. Selecting a weapon that aligns with your class now grants exclusive advantages for that weapon that no other classes will benefit from. For example, no other class

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Steam News / 5 August 2025

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