Battlefield™ 6
Steam News 16 February 20263mo ago

REDSEC - Community Update - Armor, Looting and More

Hey everyone, As we head into Season 2, we want to take a moment to talk about where REDSEC stands today and what’s coming. While our previous REDSEC blog focused on armor, we’ve since been closely following player disc…

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changedAs we head into Season 2, we want to take a moment to talk about where REDSEC stands today and what’s coming. While our previous REDSEC blog focused on armor, we’ve since been closely following player discussion and match data across the board. Today’s update covers what we’ve learned and what changes are on the horizon.
changedArmor Feedback and ChangesOne piece of feedback we’ve seen is that armor plates can feel too scarce, particularly as matches move into mid- and late-game phases. When armor becomes difficult to recover after engagements, it can stall momentum and make successful fights feel less rewarding.
changedArmor Feedback and ChangesTo help address this, we made a change back in December so that players drop a minimum of two armor plates upon death. This helps squads recover after winning engagements and ensures that combat feeds back into the team’s available resources rather than leaving everyone searching for more plates.
changedArmor Feedback and ChangesWe are also adding a chance for armor plates to spawn in Class Crates, increasing the overall availability of armor across the map, as Season 2 goes live. Combined with plate drops on death, our goal is to make armor feel more accessible and more predictable, rather than something you’re constantly struggling to find.
changedArmor Feedback and ChangesAs with any balance changes, we’ll continue to monitor how these adjustments play out in live matches and pair that with your suggestions as we evaluate next steps.
addedWhat’s Coming in REDSEC Season 2Season 2 REDSEC content will include Limited-Time Modes for both Battle Royale and Gauntlet. These modes will include new features to the game, creating new moments and gameplay experiences.

As we head into Season 2, we want to take a moment to talk about where REDSEC stands today and what’s coming. While our previous REDSEC blog focused on armor, we’ve since been closely following player discussion and match data across the board. Today’s update covers what we’ve learned and what changes are on the horizon.

Armor Feedback and Changes

One piece of feedback we’ve seen is that armor plates can feel too scarce, particularly as matches move into mid- and late-game phases. When armor becomes difficult to recover after engagements, it can stall momentum and make successful fights feel less rewarding.

To help address this, we made a change back in December so that players drop a minimum of two armor plates upon death. This helps squads recover after winning engagements and ensures that combat feeds back into the team’s available resources rather than leaving everyone searching for more plates.

We are also adding a chance for armor plates to spawn in Class Crates, increasing the overall availability of armor across the map, as Season 2 goes live. Combined with plate drops on death, our goal is to make armor feel more accessible and more predictable, rather than something you’re constantly struggling to find.

As with any balance changes, we’ll continue to monitor how these adjustments play out in live matches and pair that with your suggestions as we evaluate next steps.

What’s Coming in REDSEC Season 2

Season 2 REDSEC content will include Limited-Time Modes for both Battle Royale and Gauntlet. These modes will include new features to the game, creating new moments and gameplay experiences.

We’re also introducing the Mobile Redeploy Strike Package, which offers a new way for squads to get back into the fight, particularly in late-game scenarios where Redeploy Towers may be sparse or unavailable. It’s designed to give squads an opportunity to recover fallen squadmates and rejoin the action, in a similar way to using a Redeploy Tower.

The Mobile Redeploy must be placed outdoors with an unobstructed view from above, and while active, it emits a visible purple smoke, making its location readable to other players. After activating, there is a 45-second delay before squadmates can redeploy, giving nearby players an opportunity to destroy the Mobile Redeploy and prevent respawns.

Mobile Redeploys are most commonly found by looting Ambulances, with a small chance to appear in Tactical Armory Crates, Safes, and MRAPVs. They can also be earned through missions that advertise the new reward.

Alongside this, we’re also adjusting vehicle pacing by adding a cooldown on Vehicle Keycard rewards from missions, once one is successfully acquired. Tanks play a key role in making REDSEC unique, but this change makes immediate back-to-back access less common while still allowing teams to gain access to multiple tanks through other means.

We’re looking forward to seeing how these changes impact pacing, survivability, and counterplay once Season 2 is live.

Improvements Beyond Season 2 Launch

Beyond the launch of Season 2 content, we’re actively focusing on several areas that shape how looting, communication, survivability, and vehicles feel over the course of a Battle Royale match.

We’re addressing cases where ground loot fails to appear, or appears late, during the initial drop, so that landing feels more reliable and players can immediately engage in the match. We’re also fixing issues with air drop crates arriving late or missing intended items, ensuring that these high-value moments are consistently worth contesting.

We’re also improving core systems that affect how you read and react to combat:

  • Loot: We’re exploring additional ways

Source

Steam News / 16 February 2026

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