Update log
Full Bastide update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- UI and audio
- Gameplay
- Maps
- Workshop
- Fixes
- Store
Fighting improvements, renaming, reworked translation system and many bug fixes.
A large amount of change behind the scenes on how translations are handles allowing for much easier changes and control while setting up for UI scaling, font style and spacing.
8 New languages have been added: Polish, Brazilian Portuguese, Turkish, Japanese, Korean, Vietnamese, Indonesian. Filipino.
Fighting has been reworked removing a large lag spike that could happen with large populations and improved CPU cost in general, people will spread out more and avoid standing inside of each other, more audio has been added. Kids will hide in their home when attacks are happening. Attackers spawning has been improved to avoid bad spawning locations or spawning fully across the map. (There are more changes to be done in the future)
Renamed many buildings, job titles and ui elements.
Replaced multiple icons such as the demolish icon and death icon.
Added new animations for water carrying.
Redone how highlighting works this wont appear like much but fixes issues with tavern and church highlighting while removing all previous overlapping from the outlines that causes slight visual artifacting.
Added manual placement for Chicken coop and outhouse for house rather than it be automatic.
Added auto save interval so you can disable auto save or change it to another amount of time if every 5 mins is not what you want.
Freezing was not scaled for hard or brutal difficulty so has been scaled to be more difficult for both.
Improved grass visual and landscape reflectiveness.
Added sword and bow tally to barracks so you can see inventory.
Changed house construction to be click drag on changing corner points, gate location and house location.
Shows more clearly when people are on break via the currently doing section.
Replaced tools with more visual primitive versions.
Clicking the close button on building UI unhighlights the building.
Added cart noise.
Added scroll wheel speed setting.
Notifications are placed lower and hide when build menu is open.
Added multiple max production options and improved tracking, save and load.
Building arrows can now be seen above snow.
Improved graveyard selection when someone dies.
Slight reduction of snow on paths, stockpile, fields and orchard
Tweaked notification visuals slightly.
Fixes
Fixed a few buildings not resetting their yearly production amount meaning each year it got larger.
Fixed some housing types causing different warmth calculations than they should have.
Fixed on casual difficulty people who became freezing were never able to be warm again causing death.
Fixed house upgrade button not working with the new garden system.
Fixed a trading post bug that could provide unlimited honeycomb.
Fixed orphanage children becoming homeless.
Fixed house chickens from being hunted.
Fixed right click pan settings not saving correctly.
Fixed bakery not showing stored flour.
Fixed furrier ignoring max production.
Fixed durable tools not being returned on death when they were in good enough condition to be returned.
Fixed many words that just weren't being translated.
Fixed firewood being used on homes that were empty.
Fixed snow issues with bushes, clay pit, rocks, tanner tiles, clay and tree trunks.
Fixed bloomery and charcoal kiln worker not quitting to go fight.
Fixed resources being used up before item was made could cause resource loss on save and load.
Fixed the set language not loading on main menu and instead was defaulting back to English.
Fixed rotation issue with some houses being incorrect on construction preview.
Fixed issue with firewood burn calculations.
Fixed wheat issue with merchant.
Fixed issue with sword and armour cost.
Fixed calculation issue with tanner.
Source
