Bastide
Steam News 26 December 20254mo ago

River visuals, bridges, map visuals and large fundamental gameplay changes.

River - visuals have received a complete upgrade. Bridges - Rivers have now become significant obstacles, prompting villagers to look for shallower crossings, which are fairly rare. As a result, most villages will requi…

Update log

Full Bastide update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

3 fixes6 additions26 changes3 removals
  • Gameplay
  • Maps
  • Performance
  • Fixes
  • Store
  • UI and audio
addedLandscape visuals - Introduced more variety and blending to the landscape, featuring additional foliage and small rocks scattered throughout.
fixedProcedural map visual fix - Addressed the issue where all materials and lighting appeared overly bright, causing colours to wash out. This was due to a problem with the landscape material on procedural maps.
changedFood production - Output and growth have been fine-tuned to reflect more realistic seasonal temperatures. Some jobs will show low to no output for half the year, but the output will spike during the summer. Other jobs will gradually provide food throughout the year.
removedNight-time has been removed. Villagers will still take breaks to head home, gather around campfires, and visit churches and taverns. While night-time visuals may come back, they'll be much shorter, brighter, and won’t interfere with the villagers' work unless they’re on a break.
changedUnreal Engine 5.6 - This upgrade brings the benefit of an extra CPU thread, which boosts overall CPU performance.
fixedMusic - Removed four tracks, added six new ones, and resolved the issue that was preventing music from playing.
  • CosmeticRivervisuals have received a complete upgrade.
  • Bridges - Rivers have now become significant obstacles, prompting villagers to look for shallower crossings, which are fairly rare. As a result, most villages will require bridges to navigate these waterways.

  • CosmeticLandscape visualsIntroduced more variety and blending to the landscape, featuring additional foliage and small rocks scattered throughout.
  • CosmeticProcedural map visual fixAddressed the issue where all materials and lighting appeared overly bright, causing colours to wash out. This was due to a problem with the landscape material on procedural maps.
  • Food production - Output and growth have been fine-tuned to reflect more realistic seasonal temperatures. Some jobs will show low to no output for half the year, but the output will spike during the summer. Other jobs will gradually provide food throughout the year.

  • Night-time has been removed. Villagers will still take breaks to head home, gather around campfires, and visit churches and taverns. While night-time visuals may come back, they'll be much shorter, brighter, and won’t interfere with the villagers' work unless they’re on a break.

  • CosmeticUnreal Engine 5.6This upgrade brings the benefit of an extra CPU thread, which boosts overall CPU performance.
  • CosmeticMusicRemoved four tracks, added six new ones, and resolved the issue that was preventing music from playing.
  • CosmeticGeForce NowThe setup is complete, and the game is now playable via GeForce Now.
  • CosmeticAuto saveThere can now be only one auto save, which accurately tracks, sets, and updates the original save game name, previous version could jumble save names.
  • CosmeticPlot clearingWhen constructing, resources in an area will automatically be set to be harvested, (Not instant could be after building is fully constructed).
  • CosmeticGraveyardFixed several issues that caused graves to fill up without any information. Additionally, we've ensured that information about deaths in battle is now correctly recorded on graves.

Small changes:

  • Improved mill worker efficiency.

  • Improved clicking to view people by removing the eye icon and making the whole name clickable instead.

  • Improved hover info of population.

  • Improved orchard growth performance.

  • Improved pasture water delivery.

  • Improved highlight and unhighlighting of buildings.

  • Improved landscape weather system.

  • Improved pasture egg collection.

  • Improved most roam tasks.

  • Improved stockpile placement performance.

  • Improved child movement.

  • Improved procedural map start up sequence.

  • Increased amount of happiness gain from Cheese, Meat and fish.

  • Increased speed that crops die in the cold.

  • Increased speed that pasture workers move through gate.

  • Increased water amount that can be collected for pastures and reduced water usage.

  • Increased starvation speed.

  • Added directional arrow for outhouse.

  • Added back button on map type selection.

  • Added orchard tree snow.

  • Added market name highlighting for all items.

  • Free time will attempt to make the villagers do many different things rather than just sit about doing 1 recreational task.

  • Disabled fire temporarily.

  • Hunters hut will search a larger radius and harvest higher yields.

  • Fps counter now understands when frame generation is on so it does not display half of the fps you are receiving.

  • Policies have been removed.

  • Reduced memory usage of buildings.

  • Added no room notification for each stockpile item.

  • Changed auto save location so that it is not covered by other UI elements.

  • Tailor changed to cost lumber rather than wood.

  • Bird noise adjusted for smoother performance.

  • Clothing tracking performance increased.

  • Tiles will be crafted quicker.

  • Mill balancing.

  • Construction list will now say nothing is being constructed rather than being just and empty UI element.

  • Jumping to the merchant

Source

Steam News / 26 December 2025

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