Update log
Full BANDIT KNIGHT update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello Bandits,
Extracted changes
- Gameplay
- Fixes
- Maps
- Store
It’s been over a month since the second Playtest went live. During this time, we’ve seen plenty of clean heists, smooth escapes, and clever strategies—and we’ve also received a lot of valuable feedback from the community. Thank you so much for all your support and for taking the time to share your thoughts with us!
A Small Playtest Update 🛠️
While development continues behind the scenes, we’ve quietly rolled out a small update to the current Playtest build. This update mainly focuses on fixing a few issues reported by players, including:
Improved enemy vision indicators
Fixed text line-wrapping issues in the English version
Resolved display problems on resolutions other than 1920×1080
Fixed a rare crash that could occur when triggering Fever Time on certain maps
Share Your Feedback 📝
If you’ve already played the Playtest but haven’t filled out the survey yet, we’d really appreciate it if you could take a moment to share your thoughts via our Google form:
https://forms.gle/w5oGPLQcBQ8eFtSW6
Every piece of feedback plays an important role in helping us polish BANDIT KNIGHT further!
[dynamiclink href="https://store.steampowered.com/app/2421000/BANDIT_KNIGHT/"]
With the year-end holidays approaching, we hope all bandits are wrapping things up smoothly and getting ready for a well-earned break. We’d also like to wish everyone a happy early New Year! We’ll be continuing development going into 2026, and we’re looking forward to bringing you closer and closer to the full release of BANDIT KNIGHT.
Source
