Update archive
Latest BallBastic! updates
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April Fools Event
It is hard to believe it has almost been two years since i first released BallBastic! to the world. With every April first, I like to do things differently, so this year we're getting a new perspective on what it means…
1.7.41
Fixed a minor bug where two songs would play at the same time on Bullet Storm.
Build 1.7.4
Hello everyone. Hard to believe we are in 2026 now. I've been working hard on the game and I bring about a plethora of updates. Made the navigation menus more dynamic. Added defensive coding to make sure unlocks are pro…
Update 1.7.0
Reordered some levels based on difficulty. Fixed an issue with FPS drop in Traversal. Made the buttons neater and more rounded. Changed how falling into the water is calculated in a way that should provide a higher FPS…
Build 1.6.9
Changed the water so that it takes up less space while not being noticeable. Added an unlock tracker under "Progress" for the Monkey Temple. Changed the amount of time played to unlock the Virus to 1200 seconds (20 minu…
Build 1.6.79
Fixed controller menu navigation based on new menu buttons. Replaced the "About" section to include a small story of game lore. Can you discover the Secret of the Monkey? Added a description for each difficulty when its…
Patch 1.6.7
Made minor changes to the UI on the title screen, including replacing the TM to an ®. We got trademarked! Minor bug fixes.
Update 1.6.6
Fixed some texture issues. Fixed an issue with some levels not cooperating with the higher-quality water. Fixed another level that was more difficult than its current placing with the 3% increased gravity.
Update 1.6.56
Hello, I come with major updates for the game! By far the biggest issue players have with the game is the ball "feeling" too light. Gravity has been increased by 3%. Levels dependent on gravity (such as Gravity) have be…
Update 1.6.0
I am showing off my game at an independent games developer's conference, so I am updating the Steam version to be the latest version of the game to make it parity with mobile. Changes include: Added 10 levels, increasin…
One Year Anniversary Update
It's a bit hard to believe that it has been a year since I released my game out into the world. There has been a lot of learning to do; but for requirements to have each build iteration have a unique number, I would hav…
Patch 1.3.71
Fixed a bug that made Rotational Chaser impossible. Removed a level for low quality (Bumper Kart) and changed it for a new level (Switchback). Reordered some levels in Expert for better difficulty scaling.
Patch 1.3.7
Fixed a bug that made Slides significantly harder than it should have been. It's a Journeyman level, not an Expert level!
Patch 1.3.6
Rearranged some levels for more proper difficulty scaling. Pickups will now fluctuate in size. Fixed the newer levels lagging when they were loaded. Game now features a cold opening if you are playing for the first time…
Patch 1.3.5
Added 10 new levels to Novice, bringing the total number of levels to 160, plus bonus levels. Exterminated so many bugs, I should start my own pest control service. Gravity has been moved to later in Novice to account f…
Version 1.3.2
Increased the gravity by 0.6%, which makes the ball "feel" better with no tangible impact on gameplay. Resolved a bug that made the 150th level impossible. Various minor texture fixes.
Version 1.2.9
Added sound effects for Speeders, Slowers, and Teleporters.
Build 1.8.24
The implementation of controller navigation in the menu caused Trampoline Trials to start acting up, but this has been fixed. Thank you for pardoning our dust!
Version 1.2.83
Fixed a small bug where the menu options when using a controller and when using a keyboard were fighting each other, generally being uncooperative.
Patch 1.2.82
The game menu now has controller support while also not being obtrusive if you do not have one plugged in, giving the game full controller support.
