Update log
Full Ball-it Hell update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Events
- Gameplay
- Balance
Hi, fellow hitters! Two new characters are going to the stage! Challenge yourself with the new hitters!
# New Content
- New character: Laser Eye - New character: 8-Ball - Each character now has 3 stars, which will light up when you reach score 1K/5K/10K, and you can choose to start the game with an initial score of 1K/5K/10K! - Added some new acheivements
# Experience optimization
- Enhanced Meow Meow Strike speed - Increased the score acquirement of Executor's passive bullets to 33%. - Reduced the duration of enemy lasers to avoid splitting the battlefield for too long. - Increased pick-up circle duration, making it easier to pick up items in late games. - Reduced the maximum number of simultaneously existing pick-up circles: 3->2 - Changed the logic of pick-up circle random generation to reduce randomness - The time-slowing pick-up now lasts longer in late games - Destroy or rebound bullets via any method will now grant you a small amount of score - Added some new music - Enhanced the hit feedback on the enemy
Source
