Baldur's Gate 3
Steam News 21 December 20232y ago

Hotfix #15 Now Live!

Hello everyone, We have a new hotfix for you this week, addressing a number of crashes, blockers, and gameplay issues. Have you found some characters’ faces turning into stretched eldritch horrors with pits of flesh in…

Update log

Full Baldur's Gate 3 update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Hello everyone,

Extracted changes

25 fixes1 addition3 changes0 removals
  • Gameplay
  • Performance
  • Fixes
fixedWe have a new hotfix for you this week, addressing a number of crashes, blockers, and gameplay issues.
fixedThis hotfix also addresses an issue that was preventing players from loading a save if the mods used had changed. Bear in mind some saves might still not load depending on the mods that have changed, but the menu should now let you continue.
addedJapanese language is now available for PC on Steam and PS5 (in Japan only). We continue to work to bring it to other platforms!
fixedCRASHES AND BLOCKERSFixed a potential crash during autosave after moving to another level.
fixedCRASHES AND BLOCKERSFixed a multiplayer crash that could occur for the client when the host loads a savegame after a Game Over screen.
fixedCRASHES AND BLOCKERSFixed a crash related to deleted physics objects.

We have a new hotfix for you this week, addressing a number of crashes, blockers, and gameplay issues.

Have you found some characters’ faces turning into stretched eldritch horrors with pits of flesh in place of eyes? That should not be a problem anymore!

This hotfix also addresses an issue that was preventing players from loading a save if the mods used had changed. Bear in mind some saves might still not load depending on the mods that have changed, but the menu should now let you continue.

Japanese language is now available for PC on Steam and PS5 (in Japan only). We continue to work to bring it to other platforms!

Thank you for taking the time to submit these issues to us. If you have any bugs to report, please reach out to our support team. Thank you for playing Baldur’s Gate 3!

CRASHES AND BLOCKERS

  • Fixed a potential crash during autosave after moving to another level.

  • Fixed a multiplayer crash that could occur for the client when the host loads a savegame after a Game Over screen.

  • Fixed a crash related to deleted physics objects.

  • Fixed a crash that would occur when you disarmed an NPC twice during combat and made them drop two different weapons (e.g. because they were dual-wielding), incapacitated them, and ended the combat without killing them, and then the incapacitating condition got removed.

  • Fixed not being able to load a savegame that was started with a mod that's now missing.

  • Fixed a crash that could occur on Xbox when losing internet connection while editing a lobby name.

  • Fixed a potential crash on Xbox related to the game checking whether you have the Deluxe Edition.

  • Fixed a crash that could occur when swapping to Honour Mode.

  • Fixed a crash that could occur when changing levels.

PERFORMANCE AND CODE

  • Fixed potential performance issues at the end of the cinematic where Shadowheart

    kills Nightsong

    in the Shadowfell.

  • Fixed an issue related to lava bubbles near the Sentient Amulet in Grymforge causing savegames to become very large.

  • Fixed a memory issue when closing containers on controller.

  • Fixed the Low Model Quality option sometimes not working as expected.

  • Fixed an issue that could make certain special items, like the Idol of Silvanus, enter the wrong state when decluttered to a Traveller's Chest.

  • Reduced memory usage related to animation skinning.

MULTIPLAYER

  • Fixed the Traveller's Chests sometimes disappearing when changing to or from Honour Mode in the Multiplayer Settings.

  • Fixed a multiplayer issue where, if the host was controlling a companion and a split-screen client joined the game, the client would gain control of the host's avatar.

  • Fixed a multiplayer issue where a reconnecting player wouldn't get their characters assigned back to them correctly.

  • Fixed Player 2 not being able to prepare spells if Player 1 moves their focus during a split-screen game.

FLOW AND GAMEPLAY

  • Addressed an issue that prevented you from talking to NPCs at camp when going to camp via the Long Rest button.

  • Fixed some wrong character behaviours likely introduced in Patch 4.

  • The 'Deal with the Devil' quest now accounts for different outcomes in the Epilogue.

  • Karlach should now get her scene in

    Avernus

    , regardless of whether she's an avatar or a companion.

  • Fixed companions not being able to jump when following the player character.

  • Fixed an issue where ending the tutorial with only Lae'zel alive prevented you from saving the game in Act I.

  • Fixed

Source

Steam News / 21 December 2023

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