Update log
Full Backrooms Rec. update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Performance
- UI and audio
- Fixes
Hey everyone!
I’ve just released a new update packed with improvements, fixes, and a few exciting features.
- Major Changes
Unreal Engine upgrade to 5.6 version.
Multiplayer System Rework, the entire multiplayer creation and connection system has been completely rebuilt for better stability and smoother matchmaking.
VOIP Overhaul, the in-game voice chat has been fully reworked. You can now change your microphone device on the fly!
Microphone Activity Indicator Update, improved the visual feedback of the mic activity indicator for clearer communication.
HUD Inventory Tweaks, small visual and usability adjustments have been made to the inventory display on the HUD.
HUD Improvements, minor visual tweaks to the VOIP witness indicator on the HUD.
- Gameplay & Quality of Life
New Teammate Name Indicator, a player name label now appears above your teammates. Prefer a cleaner screen? You can disable it in the options menu.
Breathing Sound Adjustment, reduced heavy breathing volume when out of stamina for a less intrusive experience.
- Technical Updates
DLSS Disabled (Temporarily), DLSS has been turned off while I work on improving its integration.
VR Support Fixed, VR mode should now function as intended
- Localization
Serbian Language Added, huge thanks to Ender28 for helping us bring Serbian support to the game!
- Coming Soon
The next update will focus on the long-awaited Level Fun, and it’s coming very soon! 🎉
Once that’s out, my full attention will shift to a complete rework of the Escape mode, making it much more procedural, addictive, and replayable than ever before.
Stay tuned, exciting things are just around the corner! 👀
Thank you all for your continued feedback and support — every bit of input helps us make the game better.
See you soon in the Level Fun! 💬
Source
