Update log
Full Backrooms Rec. update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello everyone!
Extracted changes
- Maps
- Performance
- Gameplay
Today’s update is a small one but with a big impact!
I've done another optimization pass on all the story maps, and you should notice a solid improvement in FPS across each of these levels.
General Improvements: Reduced VRAM usage Shader optimizations Fewer draw calls Various other performance tweaks
I’m also aware of a crash affecting some AMD graphics cards. I’ll be working on a fix for that and aim to include it in an update later this week.
As always, feel free to report any issues you encounter and stay tuned for more updates!
Source
