Baby Dino Adventures
Steam News 2 June 20205y ago

Patch Note v101

Hello there! This week I'm glad to tell you that a new major update of the game has just landed. This update contains a lot of enhancements and bug fixes that the community reported me. These changes should improve dras…

Update log

Full Baby Dino Adventures update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Hello there! This week I'm glad to tell you that a new major update of the game has just landed.

Extracted changes

2 fixes10 additions3 changes0 removals
  • Gameplay
  • Store
  • UI and audio
  • Maps
addedHello there! This week I'm glad to tell you that a new major update of the game has just landed.
changedBelow you will find my changelog notes. I try to keep them updated to track any changes I make.
addedImportant new featuresBaby Dino can run to allow faster level completion, and push crates to solve puzzles. Following lots of feedback I received from players, I added more controls to use this run ability.
addedImportant new featuresAlso, less visible changes but still very important. I reworked JSON mechanics entirely. This could be a tech talk so I won't give much details here. Except that this allowed me to create a new Pause menu based on the start screen one.
addedEnhancementsChestnut Thwomps - Added more SFX, and a Squash&Stretch VFX on object landed
addedEnhancementsCrates - Hitbox widened, plus added a destroy SFX

This update contains a lot of enhancements and bug fixes that the community reported me. These changes should improve drastically the overall game experience.

Remember that the Early Access will start on July 1, 2020.

Below you will find my changelog notes. I try to keep them updated to track any changes I make.

A very big thanks to my patrons for their amazing support:

And also to our Discord community for their precious help!

Changelogs

Important new features

Baby Dino can run to allow faster level completion, and push crates to solve puzzles. Following lots of feedback I received from players, I added more controls to use this run ability.

On a keyboard, hold on Ctrl/ALT/Alt Gr (cmd/control/option on Mac) while moving left or right. On a gamepad, hold on X/Y/Right shoulder button/Right shoulder trigger while moving left or right.

Also, less visible changes but still very important. I reworked JSON mechanics entirely. This could be a tech talk so I won't give much details here. Except that this allowed me to create a new Pause menu based on the start screen one.

Enhancements

  • CosmeticBeesHitbox widened
  • VFXChestnut ThwompsAdded more SFX, and a Squash&Stretch VFX on object landed
  • CosmeticCratesHitbox widened, plus added a destroy SFX
  • CosmeticDialogsKeyboard players can now press Spacebar/Enter key to go to next NPC dialog.
  • CosmeticItemsAdded a chomp steak SFX, and a collect egg SFX
  • CosmeticLevel 9Simplified level. No more water. Plus, added more dialogs if the snail got stuck by metal boxes (to help player understand what he has to do)
  • CosmeticMenusAdded UI SFX
  • CosmeticNPCs:Added name below avatar
  • CosmeticOverworldKeyboard players can now press the Spacebar key to enter a level on Overworld map
  • VFXPea Plant projectilesGave more color contrast to sprite to enhance visibility. Added a rotating VFX

Bugfixes

  • CosmeticCratesSometimes particles didn't spawn for some reasons..
  • CosmeticDoorsFixed some animation issues. Plus, it is no more possible to reach next level without finishing current level if you use the entry door to go back to the overworld map
  • CosmeticGamepadYou can not move if NPC talks
  • CosmeticLevel 3Auto-unlocked level 4 once completed
  • CosmeticLevel 8At the end of the level, it was possible to get stuck between boxes aside the wall
  • NPC dialog won't autostart if current level is completed

  • CosmeticRotating PlatformsFixed jump-through issue by reducing collision height

Thank you for reading this, and I hope you're safe in these weird times. - Antoine

Here are a few ways to get in touch:

Source

Steam News / 2 June 2020

Open original