Update log
Full Baby Dino Adventures update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello there! This week I'm glad to tell you that a new major update of the game has just landed.
Extracted changes
- Gameplay
- Store
- UI and audio
- Maps
This update contains a lot of enhancements and bug fixes that the community reported me. These changes should improve drastically the overall game experience.
Remember that the Early Access will start on July 1, 2020.
Below you will find my changelog notes. I try to keep them updated to track any changes I make.
A very big thanks to my patrons for their amazing support:
And also to our Discord community for their precious help!
Changelogs
Important new features
Baby Dino can run to allow faster level completion, and push crates to solve puzzles. Following lots of feedback I received from players, I added more controls to use this run ability.
On a keyboard, hold on Ctrl/ALT/Alt Gr (cmd/control/option on Mac) while moving left or right. On a gamepad, hold on X/Y/Right shoulder button/Right shoulder trigger while moving left or right.
Also, less visible changes but still very important. I reworked JSON mechanics entirely. This could be a tech talk so I won't give much details here. Except that this allowed me to create a new Pause menu based on the start screen one.
Enhancements
- CosmeticBeesHitbox widened
- VFXChestnut ThwompsAdded more SFX, and a Squash&Stretch VFX on object landed
- CosmeticCratesHitbox widened, plus added a destroy SFX
- CosmeticDialogsKeyboard players can now press Spacebar/Enter key to go to next NPC dialog.
- CosmeticItemsAdded a chomp steak SFX, and a collect egg SFX
- CosmeticLevel 9Simplified level. No more water. Plus, added more dialogs if the snail got stuck by metal boxes (to help player understand what he has to do)
- CosmeticMenusAdded UI SFX
- CosmeticNPCs:Added name below avatar
- CosmeticOverworldKeyboard players can now press the Spacebar key to enter a level on Overworld map
- VFXPea Plant projectilesGave more color contrast to sprite to enhance visibility. Added a rotating VFX
Bugfixes
- CosmeticCratesSometimes particles didn't spawn for some reasons..
- CosmeticDoorsFixed some animation issues. Plus, it is no more possible to reach next level without finishing current level if you use the entry door to go back to the overworld map
- CosmeticGamepadYou can not move if NPC talks
- CosmeticLevel 3Auto-unlocked level 4 once completed
- CosmeticLevel 8At the end of the level, it was possible to get stuck between boxes aside the wall
NPC dialog won't autostart if current level is completed
- CosmeticRotating PlatformsFixed jump-through issue by reducing collision height
Thank you for reading this, and I hope you're safe in these weird times. - Antoine
Here are a few ways to get in touch:
Discord: discord.gg/A8DGFx5
Twitter: @sleepingpanda
Instagram: instagram.com/_sleepingpandagames
Facebook: facebook.com/sleepingpandagames
Patreon: patreon.com/sleepingpanda
Website: sleepingpanda.games
Source
