Athena Crisis
Steam News 7 October 20241y ago

Recent Patch Notes

Hello all, If you haven't been following the Discord news channel, here are (many) of the changes and improvements we've made to Athena Crisis since it hit 1.0 on September 23rd. There are plenty more fixes that have be…

Update log

Full Athena Crisis update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Hello all,

Extracted changes

0 fixes3 additions7 changes2 removals
  • Gameplay
  • Balance
  • Maps
addedNEW AND IMPROVEDInvasion messages on Discord now have better phrasing for games that have ended, and an "open in app" button was added.
addedNEW AND IMPROVEDWhen there is no cancelable action in a game, pressing Escape now opens the overlay menu. This is a pretty big change to the cancel behavior, so please report any issues you might find and/or whether you think it would be better to add an option to disable this behavior.
changedNEW AND IMPROVEDYou can now horizontally navigate in landscape mode in the main menu/overlay menu. It was silly that this didn't work before, but I only changed the layout of the menu (adaptively!) about two weeks ago and honestly didn't even think about it.
removedNEW AND IMPROVEDThe damage chart is now public and no longer requires logging in.
changedNEW AND IMPROVEDSecret maps in the main campaign are now highlighted as "Secret" in the level selection screen, cc @Kylestien.
addedNEW AND IMPROVEDBrutes are now always listed in the damage chart since they come up early in the campaign + added a note that units have to be unlocked to be shown in the unit chart.

If you haven't been following the Discord news channel, here are (many) of the changes and improvements we've made to Athena Crisis since it hit 1.0 on September 23rd. There are plenty more fixes that have been implemented in addition to this list, so please check the Discord if you'd like more rapid updates.

NEW AND IMPROVED

  • Any type of casual PvP game can now be abandoned by a player, allowing you to clean up that list of games that has been sticking around. Thanks @Rishi is Here and @Jinjo for playing 3 games super quickly to make me realize I should enable this.

  • Invasion messages on Discord now have better phrasing for games that have ended, and an "open in app" button was added.

  • When there is no cancelable action in a game, pressing Escape now opens the overlay menu. This is a pretty big change to the cancel behavior, so please report any issues you might find and/or whether you think it would be better to add an option to disable this behavior.

  • You can now horizontally navigate in landscape mode in the main menu/overlay menu. It was silly that this didn't work before, but I only changed the layout of the menu (adaptively!) about two weeks ago and honestly didn't even think about it.

  • The damage chart is now public and no longer requires logging in.

  • Secret maps in the main campaign are now highlighted as "Secret" in the level selection screen, cc @Kylestien.

  • Brutes are now always listed in the damage chart since they come up early in the campaign + added a note that units have to be unlocked to be shown in the unit chart.

  • click+shift: When moving a unit, you can press "shift" instead of clicking/enter to move the unit and then complete it and put it into waiting mode. This means you no longer need to press "Wait" or "shift" manually after a move, cc @TheSneakyDragon

  • You can now pick the primary faction on a map. This allows you to create campaigns where the player controls any of the 7 factions, while also using the remaining factions as bots in the story, cc @Oinks, @Mr Bun, @Legend.

  • Unit health is now shown in the map info panels on the bottom, cc @Risky (Glyph).

  • The name of the player now cycles through rainbow colors when you can activate a power, cc @mrorie.

  • Keyboard shortcuts are now shown in the settings. It's not super pretty, though.

  • Unit Cards now show which unit the currently selected one is vulnerable against. The Unit Card was updated to also include all the units that are present on the map.

  • Hovering completed units shows their attack radius.

  • Achieved stars are now shown next to the map name in the campaign selection screen.

  • The previous best is now shown in the game dialog while playing a game.

  • You can adjust the difficulty of a campaign between games in the campaign dialog. You can find the dialog either by long pressing the campaign name in the campaign list, pressing the button on the right with the completion status, or the top left card with the campaign name in the level select screen.

  • In the campaign, bot names are now just using faction names. Instead of "Purple Bird", they'll be "Purple Horizon" until somebody invades. Regular PvP games are unaffected.

  • Tutorial maps are now persisted locally on your device so you don't lose your state when you navigate away. Unhappy to report that it is less

Source

Steam News / 7 October 2024

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