Assassin’s Creed® IV Black Flag™
Steam News 6 March 20262mo ago

Assassin's Creed: Into 2026

Hello everyone, As we get ready to step out of winter, we wanted to share an update on what we have planned for the rest of the year across the Assassin's Creed franchise. We are joined by Jean Guesdon, Head of Content,…

Update log

Full Assassin’s Creed® IV Black Flag™ update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Hello everyone,

Extracted changes

0 fixes3 additions1 change0 removals
  • Gameplay
  • Events
addedSince launch, the experience has evolved with new features and updates, shaped in large part by your feedback. Our recent parkour refinements are a direct result of regular feedback sessions, both in person and online, with our most engaged players and creators. On behalf of the entire Shadows team: THANK YOU FOR BEING PART OF THE JOURNEY! This past year has been a rewarding learning experience for us, built on this strong collaboration. We want to carry this mindset forward as a foundation to further strengthen our connection with you in the future.
changedNow it's time to celebrate! Tune in to our official Ubisoft Twitch channel for a livestream starting at 10AM PT / 6PM CET with a focus on our latest game update and we might even reveal the winners of our Parkour Challenge , along with some drops and giveaways!
addedYou may have seen the recent news: I have recently taken the role of Creative Director for the project, in addition to my new responsibilities as Head of Content.
addedWe understand there's a lot of curiosity around this project: yes, it's a new approach to multiplayer in the franchise, but it isn't quite what the rumors have suggested. With player feedback at the heart of our approach, we're exploring ways to bring the community in earlier so we can shape the experience together.

As we get ready to step out of winter, we wanted to share an update on what we have planned for the rest of the year across the Assassin's Creed franchise. We are joined by Jean Guesdon, Head of Content, who just came back to the franchise. In case you missed the announcement, check it out.

Let's dive in!

A word from Jean Guesdon - Assassin’s Creed Franchise

Let's start with our latest release from last year.

Assassin's Creed Shadows is about to turn one!

Since launch, the experience has evolved with new features and updates, shaped in large part by your feedback. Our recent parkour refinements are a direct result of regular feedback sessions, both in person and online, with our most engaged players and creators. On behalf of the entire Shadows team: THANK YOU FOR BEING PART OF THE JOURNEY! This past year has been a rewarding learning experience for us, built on this strong collaboration. We want to carry this mindset forward as a foundation to further strengthen our connection with you in the future.

Come celebrate with us on March 20!

Now it's time to celebrate! Tune in to our official Ubisoft Twitch channel for a livestream starting at 10AM PT / 6PM CET with a focus on our latest game update and we might even reveal the winners of our Parkour Challenge, along with some drops and giveaways!

As we reach this milestone, Shadows will be moving into its final phase of support. We're winding things down with smaller, less frequent updates... but still a few surprises! At the same time, our teams will begin shifting more focus toward what's next for Assassin's Creed.

So, what is next? You may ask.

Codename HEXE

While we know we haven’t shared much about this one yet, it’s being built with great care by our veteran team here at Ubisoft Montreal. Expect a unique, darker, narrative-driven Assassin’s Creed experience, set during a pivotal moment in history.

You may have seen the recent news: I have recently taken the role of Creative Director for the project, in addition to my new responsibilities as Head of Content.

We are taking the time to deliver on its ambitious vision, which means we’ll be quiet for a little longer, but we love seeing all the enthusiasm happening on our channels and can’t wait to unveil more when the time is right.

Codename INVICTUS is progressing steadily with a test and learn approach.

Codename Invictus is a PvP multiplayer Assassin's Creed experience led by a dedicated team of For Honor veterans at Ubisoft Montreal.

We understand there's a lot of curiosity around this project: yes, it's a new approach to multiplayer in the franchise, but it isn't quite what the rumors have suggested. With player feedback at the heart of our approach, we're exploring ways to bring the community in earlier so we can shape the experience together.

The team is incredibly passionate about what they're building, and their work reflects our broader goal of offering a wider variety of experiences within the Assassin's Creed universe.

Beyond these, we have several other projects currently in the works, all at different stages of development, including Assassin's Creed Jade. We're also looking into bringing co‑op back to Assassin's Creed --- a detail we know didn't go unnoticed. And while we recently chose to pivot away from an early project, the lessons from that work are already helping shape our approach going forward.

What matters most to us

Source

Steam News / 6 March 2026

Open original