Arma Reforger
Steam News 15 January 20264mo ago

1.6.0.108 Update

Attention Soldiers, We updated the Steam, PlayStation, and Xbox versions of Arma Reforger. Visit our Dev Hub to read about Known Issues. You can help us to further improve the game by posting your feedback on the Feedba…

Update log

Full Arma Reforger update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

16 fixes0 additions3 changes0 removals
  • Gameplay
  • Fixes
  • Performance
  • UI and audio
changedAttention Soldiers,We updated the Steam, PlayStation, and Xbox versions of Arma Reforger. Visit our Dev Hub to read about Known Issues . You can help us to further improve the game by posting your feedback on the Feedback Tracker .
fixedAssetsFixed: Added a bind pose for the gunner seat locators to the UH1 animation graph that misplaced the passengers after getting in
changedGeneralChanged: Image size for Scenarios
fixedGeneralFixed: Navmesh would be built around destructible entities only during gameplay
fixedGeneralFixed: Characters would get stuck forever when interacting with vehicles or turrets without an animation component or with a broken animation graph
changedStability and PerformanceChanged: Increasing Game module static buffer limit
Steam post image

Attention Soldiers,

We updated the Steam, PlayStation, and Xbox versions of Arma Reforger. Visit our Dev Hub to read about Known Issues. You can help us to further improve the game by posting your feedback on the Feedback Tracker.

1.6.0.108 Changelog

Assets

  • FixedAdded a bind pose for the gunner seat locators to the UH1 animation graph that misplaced the passengers after getting in

General

  • Changed: Image size for Scenarios

  • Fixed: Navmesh would be built around destructible entities only during gameplay

  • Fixed: Characters would get stuck forever when interacting with vehicles or turrets without an animation component or with a broken animation graph

Stability and Performance

  • Changed: Increasing Game module static buffer limit

  • Fixed: RoadNetwork crash when closing the world

  • Fixed: Crash in RoadNetworkBuilderTool when reloading a world (or going from Game mode to Edit mode)

  • Fixed: Crash when trying to get into an invalid compartment

  • Fixed: Crashes on remote proxy related to weapon deployment when linked while the linked entity is not streamed in

  • Fixed: Crash on pathfinding

  • Fixed: Crash when generating mipmaps for textures

  • Fixed: Crash possible when deleting TurretControllerComponent

  • Fixed: Crash by deserialized RegionalDestructionManager due to deleting pointers twice

  • Fixed: Crash when a client enters a vehicle with an invalid anim graph/missing animation component

  • Fixed: Crash when interacting with vehicles or turrets without an animation component or with a broken animation graph

  • Fixed: Possible crash when deleting entities with VehicleLightPortalComponent

  • Hotfix: Crash when activating a weapon on MP proxies

UI

  • Fixed: Explicitly set UI textures with the wrong size to the uncompressed format

Source

Steam News / 15 January 2026

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