Update log
Full Archean update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Store
- Fixes
- Workshop
Added OreScannerTool
Added GoldPlatedCircuit and tweaked some recipes
Added ability to pin any window (Hide with ESC and bring back with TAB)
Added ability to capture mouse scroll from screens and components
Added toggle crouch option in settings
Slightly tweaked Ore compositions (adjusted: Al, Ag, Sn, W, C)
- SpoolToolAdded more alternative auto-path-finding permutations with scrollwheel
- ConstructorToolwhile creating a new build, hold shift to align new frame with ground and set static
ConstructorTool: add ability to place wall block (floor) directly in front of you like a frame (hold shift to snap to ground and set static)
ConstructorTool: make the drag plane and mousewheel axis clearer to understand when aiming with holographic grid and normal line
Crusher: add ability to recycle components back into their raw materials
Crafter: add ability to launch auto-crafting from a Computer (when 3rd input channel set to Container output)
Computer: resolve io labels by alias without needing a router
Refactor /give items and crafter recipes to use fully qualified names to fix conflicts with modded items
- CosmeticXenonCode IDE: no more default nodesdisplay a message when empty
- Batteryadded Throughput in GetInfo instead of differential of charge and discharge
Changed CenterOfMass indicator to a proper CoM icon
Avatar: Fill water tank from feet level instead of body center
- Canisterincreased capacity to 2x integrated tank (was 1/4x)
Fixed HDD tooltip showing duplicated mass value
Improved consistency for tools to prioritize take/stack items from/to its own inventory first and then the backpack
- InventoriesFixed dragged item focus (was often displayed behind the inventory window)
Black screen when camera goes underground
Source
