Arcane Wilds
Steam News 11 April 20251y ago

Update 0.6.4

Dear Players, We’ve updated the game to a new version of Unreal Engine and introduced several quality-of-life improvements. We hope this update helps mitigate some of the compatibility issues related to graphics cards a…

Update log

Full Arcane Wilds update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

2 fixes1 addition3 changes0 removals
  • Gameplay
  • Compatibility
  • Performance
  • Balance
addedWe’ve updated the game to a new version of Unreal Engine and introduced several quality-of-life improvements.
changedWe hope this update helps mitigate some of the compatibility issues related to graphics cards and drivers, and also improves overall performance. Please let us know if you notice any significant differences in performance or compatibility.
changedSome of the highlights from this update include smarter unit behavior - newly spawned or idle units now react more quickly in combat - and a reduction of performance spikes during Horde missions. These changes should help make the gameplay feel smoother and more responsive overall.
changedGameplay:Units now immediately look for targets to attack after spawning or after they have stopped moving
fixedMission:Enemy outposts now spawn at a difficulty-dependent minimum distance from the player - Fixed an issue where building academies on the home island did not make them appear in the menu navigation - Spirit Huntress travois no longer drop supplies into the Summoning Tomb when constructed - Carriages now drop all supplies into the initial Harbor upon construction - Reduced a performance spike that could occur during Horde missions when the Horde spawned
fixedOther:Upgraded to Unreal Engine version 5.4 - Fixed a wrongly formatted string on rogue creatures - Corrected tooltips for armor research buttons

Dear Players,

We’ve updated the game to a new version of Unreal Engine and introduced several quality-of-life improvements.

We hope this update helps mitigate some of the compatibility issues related to graphics cards and drivers, and also improves overall performance. Please let us know if you notice any significant differences in performance or compatibility.

Some of the highlights from this update include smarter unit behavior - newly spawned or idle units now react more quickly in combat - and a reduction of performance spikes during Horde missions. These changes should help make the gameplay feel smoother and more responsive overall.

In addition, we’ve made further progress on our ongoing effort to upgrade all models from the current low-poly style to a high-quality art style. The main village building has just been completed:

Find the full list of patch notes below.

Full Patch Notes:

Gameplay:

- Units now immediately look for targets to attack after spawning or after they have stopped moving

Mission:

- Enemy outposts now spawn at a difficulty-dependent minimum distance from the player - Fixed an issue where building academies on the home island did not make them appear in the menu navigation - Spirit Huntress travois no longer drop supplies into the Summoning Tomb when constructed - Carriages now drop all supplies into the initial Harbor upon construction - Reduced a performance spike that could occur during Horde missions when the Horde spawned

New high-quality models:

- Village building

Other:

- Upgraded to Unreal Engine version 5.4 - Fixed a wrongly formatted string on rogue creatures - Corrected tooltips for armor research buttons

Thank you for playing! Don't forget to let us know if you find any issues, especially regarding the Unreal Engine upgrade.

Source

Steam News / 11 April 2025

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