Arcane Tower Survivors
Steam News 24 January 20263mo ago

Roadmap: A Glimpse Into the Future

Hello, friends. Thank you for playing Arcane Tower Survivors. Your support has been invaluable to us. Since the next update is still a few weeks away, we wanted to share a look at what is happening behind the scenes and…

Update log

Full Arcane Tower Survivors update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Hello, friends.

Extracted changes

1 fix6 additions6 changes0 removals
  • Performance
  • Gameplay
  • Store
  • Fixes
changedPhysics Rework and Performance ImprovementsPerformance is one of our top priorities. We are aware of FPS drops after longer sessions, especially once enemy count and density increase. To address this, we have significantly reworked the physics system to make it far more efficient.
changedPhysics Rework and Performance ImprovementsEarly results are very promising. We expect performance improvements of at least 30 to 50 percent across all devices, with even larger gains in some scenarios.
addedItemization SystemThis update introduces a brand-new itemization system.
changedItemization SystemEach character will have equipment slots for items they can wear. Monsters and bosses will drop items of varying quality: common, uncommon, rare, and unique. Some items will feature unique effects that can significantly change how you play.
addedItemization SystemOur goal is to add more build variety, progression, and long-term depth to every run.
fixedCloud SavesCloud saves will return in this update. We had to temporarily remove them before release due to save instability, but those issues have now been resolved.
We expect performance improvements of at least30 to 50

Thank you for playing Arcane Tower Survivors. Your support has been invaluable to us. Since the next update is still a few weeks away, we wanted to share a look at what is happening behind the scenes and what you can expect going forward.

This is a future update that will be available when it's done.

Major Update 2

Here is what we are currently planning for the next major update.

Physics Rework and Performance Improvements

Performance is one of our top priorities. We are aware of FPS drops after longer sessions, especially once enemy count and density increase. To address this, we have significantly reworked the physics system to make it far more efficient.

Early results are very promising. We expect performance improvements of at least 30 to 50 percent across all devices, with even larger gains in some scenarios.

Itemization System

This update introduces a brand-new itemization system.

Each character will have equipment slots for items they can wear. Monsters and bosses will drop items of varying quality: common, uncommon, rare, and unique. Some items will feature unique effects that can significantly change how you play.

Our goal is to add more build variety, progression, and long-term depth to every run.

Cloud Saves

Cloud saves will return in this update. We had to temporarily remove them before release due to save instability, but those issues have now been resolved.

New Zone: Fiery Expanse

New zone featuring a new boss, new monsters and new missions

New Difficulties

Torment 4 and Torment 5 will be added, offering fresh challenges for experienced players.

Beyond the Next Update

Looking a bit further ahead, here is what we are actively working on.

New Zone: Icy Plains

New Game Modes

We plan to introduce shorter game modes designed for faster sessions. These will allow you to farm gear more efficiently and get your survivors-style gameplay fix without committing to 20 minutes or more per run.

Ongoing Development

In addition to the features above, we are also continuously working on:

  • New achievements

  • Additional missions

  • More items

  • A new character

  • Bug fixes

  • Further performance improvements

Thank you again for your continued support. We are excited about what is coming next and look forward to sharing more details as development progresses.

Source

Steam News / 24 January 2026

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