ARC Raiders
Steam News 3 March 20262mo ago

Patch Notes 1.18.0

Raiders! There’s a new update rolling out right now. Restart your client to download. Fixed an exploit that allowed players to put weapons in a safe pocket without the Safekeeper Augment. Fixed an issue that allowed pla…

Update log

Full ARC Raiders update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

5 fixes2 additions1 change0 removals
  • Gameplay
  • Security
  • Fixes
  • Maps
  • Performance
addedThere’s a new update rolling out right now. Restart your client to download.
fixedFixed an exploit that allowed players to put weapons in a safe pocket without the Safekeeper Augment.
fixedFixed an issue that allowed players to put the Snaphook into a safe pocket while in use.
changedLowered the drop rate of rare blueprints slightly and raised the drop rate for high tier materials in First Wave Caches on the Hurricane map condition. Dev note: The main reason for this change is that the First Wave Caches have been handing out a lot of blueprints, especially given how good players have been at tracking them down and looting them. To help balance that out, we’re bumping up the drop rates for higher-tier materials inside the caches. So while you might see a few fewer blueprints overall, you’ll be getting better materials in return. Caches will still be a solid way to find blueprints, just not to the point where you can reliably walk away from every session with 3–5 of them.
addedAdded a very hot fix for the Dam Controlled Access Zone.
fixedFixed an issue where some ARC would occasionally cause performance drops.

Raiders!

There’s a new update rolling out right now. Restart your client to download.

  • Fixed an exploit that allowed players to put weapons in a safe pocket without the Safekeeper Augment.

  • Fixed an issue that allowed players to put the Snaphook into a safe pocket while in use.

  • Lowered the drop rate of rare blueprints slightly and raised the drop rate for high tier materials in First Wave Caches on the Hurricane map condition.

    • Dev note: The main reason for this change is that the First Wave Caches have been handing out a lot of blueprints, especially given how good players have been at tracking them down and looting them. To help balance that out, we’re bumping up the drop rates for higher-tier materials inside the caches. So while you might see a few fewer blueprints overall, you’ll be getting better materials in return. Caches will still be a solid way to find blueprints, just not to the point where you can reliably walk away from every session with 3–5 of them.

  • Added a very hot fix for the Dam Controlled Access Zone.

  • Fixed an issue where some ARC would occasionally cause performance drops.

  • Fixed an issue where the final stage of the quest “Worth Your Salt” could not be completed if someone else had already done it in the same raid.

  • Fixed a rare issue where players would crash when navigating to the Player Proximity menu.

See you topside!

//Ossen

Source

Steam News / 3 March 2026

Open original