Update log
Full ARC Raiders update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Maps
- Events
- Gameplay
- Store
- Balance
- Workshop
Raiders,
Frigid winds carve through the valleys of Blue Gate. Blizzards sweep across the abandoned spaceport while the Red Lakes freeze and crack. Raiders topside battle on as they shiver and stumble and swear.
What’s New?
Cold Snap Map Condition
Flickering Flames Event
Expedition Departure Window
New Free Raider Deck “Goalie” - coming on December 26
New Quests and Items
Patch Highlights
Added Skill Tree Reset functionality.
Added an option to toggle Aim Down Sights.
Wallet now shows your Cred soft cap.
Various festive items to get you into the holiday spirit.
Moved the Aphelion blueprint drop from the Matriarch to Stella Montis.
Added Raider Tool customization.
Fixed various collision issues on maps.
Improved Stella Montis spawn distance checks to address the issue of players spawning too close to each other.
Balance Changes
Weapons:
Bettina
Dev note: These changes aim to make the Bettina a bit less reliant on bringing a secondary weapon. The weapon should now be a bit more competent in PVP, without tipping the scales too much. Data shows that this weapon is still the highest performing PVE weapon at its rarity (Not counting the Hullcracker). The durability should also feel more in line with our other assault rifles.
Durability Burn Rate has been reduced from ~0.43% to ~0.17% per shot
In practice, it used to take about 12 full magazines to fully deplete durability, but now it takes 26 (also accounting for the increased magazine size).
Base Magazine Size has been increased from 20 to 22
Base Reload Time has been reduced from 5 to 4.5
Rattler
Dev note: Even though the Rattler isn't intended to compete with the Stitcher or Kettle at close ranges, it is receiving a minor buff to bring its PVP TTK at lower levels a bit closer to the Stitcher and Kettle. The weapon should remain in its intended role as a more deliberate weapon where players are expected to dip in and out of cover, fire in controlled bursts, and manage their reloads.
Base Magazine Size has been increased from 10 to 12
ARC:
Shredder
Reduced the amount of knockback applied by weapons. Increased movement speed and turning responsiveness.
Increased health of the Shredder's head to prevent cases where its head could be shot off, leading to unintended behavior.
Improved Shredder navigation to reduce getting stuck on corners, narrow spaces, and short obstacles.
Increased the speed at which the Shredder enters combat when taking damage and when in close proximity to players.
Increased the number of parts on the Shredder that can be individually destroyed.
Content and Bug Fixes
Achievements
Achievements are now enabled in the Epic store.
Animation
Fixed an issue where picking up a Field Crate with a Trigger ’Nade attached could cause the character to slide or move without input.
Fixed an issue where combining Snap Hook with ziplines or ladders could store momentum and propel the player long distances.
Fixed an issue where the running animation could appear incorrect after a small drop when over-encumbered.
- Fixed interaction animationsinteractions now end correctly when performing a dodge roll; interacting while holding items or deployables no longer causes arm twisting; updated crouch repair to use the correct animation.
Added physical based secondary movement to character skins and equipment.
ARC
Fixed an issue where deployables attached to enemies could cause them to launch or clip out of bounds when shot.
Missiles no longer reverse course after passing a target and can correctly track targets at different elevations.
Sentinel
Source
