ARC Raiders
Steam News 20 November 20256mo ago

Patch Notes 1.3.0

Raiders! It’s been a week since we stepped into Stella Montis. We have some updates from Speranza with bug fixes, balance changes and a little surprise. Balance Changes Items: Deadline Buy value: From 8,100 to 15,000 Co…

Update log

Full ARC Raiders update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

6 fixes3 additions20 changes1 removal
  • Balance
  • Store
  • Maps
  • Gameplay
  • UI and audio
changedIt’s been a week since we stepped into Stella Montis. We have some updates from Speranza with bug fixes, balance changes and a little surprise.
changedItems:Deadline
changedItems:Buy value: From 8,100 to 15,000 Coins
changedItems:Sell value: From 3,000 to 5,000 Coins
addedItems:Crafting: Old: 2 Explosive compound + 1 Synthesized fuel New: 3 Explosive compound + 2 ARC Circuitry
changedItems:Deadline trader stock: From 3 to 1
Buy value: From 8,100 to 15Sell value: From 3,000 to 5Deadline trader stock:3 to 1Sell value:640 to 270

Raiders!

It’s been a week since we stepped into Stella Montis. We have some updates from Speranza with bug fixes, balance changes and a little surprise.

Balance Changes

Items:

Deadline

  • Buy value: From 8,100 to 15,000 Coins

  • Sell value: From 3,000 to 5,000 Coins

  • Crafting:

    • Old: 2 Explosive compound + 1 Synthesized fuel

    • New: 3 Explosive compound + 2 ARC Circuitry

  • Deadline trader stock: From 3 to 1

Power cell

  • Sell value: From 640 to 270 Coins

Launcher ammo

  • Buy value:

    • Old: 10 launcher ammo for 6,000 Coins

    • New: 6 launcher ammo for 4,500 Coins

  • Sell value: From 200 to 250

  • Crafting:

    • Old: 6 launcher ammo for 4 Metal parts + 1 Explosive Compound

    • New: 6 launcher ammo for 1 ARC Motion Core + 2 Crude Explosives

  • Launcher ammo crafting is available at the Workbench without needing a blueprint.

Venator

Dev note: The fully upgraded Venator has been over-performing recently, capable of outgunning full squads using close range weapons. We’re re-tuning the fire-rate gained from upgrades to pull down the pacing a bit, while still keeping its damage and accuracy intact. This should encourage players to take some more time with their shots rather than mag-dumping the first poor soul they encounter. The community also rightfully pointed out that the weight of the Venator was inconsistent with the weights of our other pistols, so we’ve corrected that as well.

  • Reduced Fire-rate gained from upgrades from 22/44/60% to 13/26/40%.

  • Increased Weight from 2 to 5.

Explosive Damage

Dev note: We noticed that explosives dealt damage to more parts at once than intended, allowing weapons like the Hullcracker to kill larger drones too quickly. We’ve adjusted explosive damage to make it more consistent across the board, and we’ve re-balanced the damage of the Hullcracker to account for that change. This will require Hullcracker shots to need a bit more precision while still dealing good damage to the targeted spot.

  • Rebalanced explosive damage against ARC for a more consistent experience.

  • Explosions on smaller enemies, e.g. Turrets are largely unaffected.

  • Explosions on larger sized enemies, e.g. Bastion will typically deal a bit less damage.

Content and Bug Fixes

ARC

  • Fixed a bug where ARC could call down reinforcements outside the map.

  • Shredder

    • Shredder will now detect and move more reliably towards Lure Grenades.

    • Shredder movement and handling updatedslightly reduced turn speed, improved braking, stiffer suspension, and more consistent reactions to impacts for steadier behavior in combat.
    • Improved Shredder navigation to prevent it from getting stuck on corners when moving toward the player.

Audio

  • Reduced volume attenuation for explosion tinnitus and concussion effects to improve clarity.

Maps

  • Barricades can no longer be placed overlapping your character, preventing clipping through walls and access to locked rooms.

  • The Dam Battlegrounds

    • Fixed an issue where players would get stuck in the Dam Control Tower elevator shaft.

  • Spaceport

    • Added collision to the staircase walls and ceiling in the Hidden Bunker on Spaceport.

    • Fixed an issue where players could enter the wall near the Launch Tower ramp on Spaceport, preventing unfair ambushes.

    • Fixed an issue where players could access the locked room on the Control Tower without a key.

  • Blue Gate

    • Fixed railing props on Blue Gate that mistakenly blocked bullets; shots now pass through as expected.

  • Stella Montis

    • Fixed a collision issue on Stella Montis near the Train Station that could cause players to fall through the terrain.

    • Fixed a location in Stella Montis Train Station where players could get stuck.

    • Removed two player spawns on Stella Montis

Source

Steam News / 20 November 2025

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