Update log
Full Among Space update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello!
Extracted changes
- Gameplay
- Compatibility
- Security
- UI and audio
- Maps
- Fixes
After careful consideration, I’ve decided not to release the game in Early Access just yet. Development will continue in the form of an open Playtest alongside the community.
Early Access is planned for later, once the game becomes more stable and polished.
New
First Act (Beta) completely redesigned
New location: The Research Complex
New small locations: Backrooms and Endless Corridor
New enemy: SECURITY GUARD
New enemy: SECURITY CAMS
New entity: Patient
New entity: Scrap Crab
New equipment: Audio Player, The Invisibility Grenade, EMP Emitter, Impulse Repulsor, Keycards, etc.
New player animations
Respawn system for Act 1
Ambient sounds and pursuit music for Act 1
Added bestiary with monster descriptions and a map
New collision sounds for physical objects
Footstep sounds for different surfaces
Neutrino received new dialogues and voice lines
[carousel][/carousel]
Improvements
Inventory system refined and improved
Updated Gravity Glove animations
Adjusted mass for most physical objects
In-game sound settings can now be changed dynamically
Post-processing updated
UI elements refreshed
Localizations updated for all available languages
And other improvements
Fixes
UI-Viewpoints no longer freeze on the interface
Inventory-related bugs fixed
Gravity Glove bugs fixed
Fixed an issue allowing players to enter lockers during a screamer
Many other bug fixes
Misc
Act 2 is temporarily unavailable. It will return later this month.
Source
